Need some R&R? We Do! Come tell us what you think-good and bad-about recent AD&D products. Bring at least one "rant" ana one "rave." Then, talk to the people who bring it to you.
Need some R&R? We do! Come and tell us what you think - good and bad - about recent AD&D products. Bring at least one "rant" and one "rave." Then, talk to the people who bring it to you.
What terrible secret and horrible fates await heroes unlucky enough to enter the mists of lavenloft? Join members of Kargat as we discuss recent comings and goings on the Demiplane of Dread.
TSR's quick, flexible SAGA Game Rules have garnered accolades for their use in classic fantasy (DragonLance: FIFTH AGE Dramatic Adventure Game) and super-heroic adventure (MARVEL SUPER HEROES Adventure Game) products. Come discuss how you can apply this innovative, story-driven roleplaying game to any world - including your own.
Meet the designers and editors of the TSR 25th Anniversary products. What's new? What's the same? How do you like the originals? What do you think of the anniversary editions.
TSR's Sage, Skip Williams, and a panel of veterans consider the toughest problems from your roleplaying campaign. Bring a question for the panel or just sittack and enjoy the show.
Join our distinguished panel drawn from the ranks of some of today's most successful adventure gaming publishers, distributors, columnists and retailers to talk about the state of the industry. The 90's have been a time of tremendous change and growth. This is your chance to hear what the experts think about important trends in gaming, the dominance of trading card games, the decline, fall, and rescue of TSR, the renaissance of Games Workshop and tabletop miniature gaming, and the successes and failures of game lines both large and small.