This panel will be a kick-off to the Gen Con event for distributors who want to maximize the impact of the show on their distribution businesses. We'll present information on the other seminars in this track. We'll talk about ways to meet effectively with the company representatives from Wizards of the Coast, who's at the show, and what their job functions are. We'll talk about the events we've scheduled that relates to getting consumers interested at all levels to our products.
This panel will be a kick-off to the Gen Con event for retailers who want to maximize the impact of the show on their stores. We'll present information on the other seminars and events in this track. We'll talk about how to utilize the exhibit floor to good advantage. We'll note things to look for. questions to ask players, and other ways to use the show as a way to get a feeling for what's hot and what's not in the gaming industry.
Join one of the founding fathers of adventure gaming to discuss the history of the hobby. Dave Arneson shares his experiences as co-designer of the original Dungeons & Dragons game and the creative force of the longest-running campaign: Blackmoor.
Unseen powers, elder gods, deathless killers - there's more than one way to frighten a PC! come chat with TSR designers and editors about what you think makes a great horror game.
Major Zocchi tells everything you need to know to succeed in the game business. Copyrights, patents, trademarks, costs, royalties, pricing, profit margins, discounts, timing releases, agents, and getting someone else to publish your design, will be covered. Gen Con Symposium.
From paper based games to electronic games to novels and lots of places in between. Artist Guest of Honor Keith Parkinson will lead a discussion on what it takes to market your art so that it gets published.