After the fall, you thought you'd never find home again. Then you found the mall. Full of resources and promises. But you're not the only ones who want it. Are you willing to kill to survive?
In 1835, the Pequod sailed the oceans, whaling. This is a story of previous events to befall the ship and crew. Roleplaying encouraged, Combat inevitable. Fifth level characters provided.
Description:
Fifteen years before the fateful hunt for Moby-Dick, the Pequod was a newer whaling ship sailing the oceans. As France conquered Algiers in 1830, the threat of Barbary pirates was dying. Nearly 140 years after the Salem Witch Trials, the people of New England were still nervous about magic. Sadly, the slave trade was still active. Note: Although Melville's book was full of racist imagery, the author is doing his best to treat every character with respect in this adventure.
In 1835, the Pequod sailed the oceans, whaling. This is a story of previous events to befall the ship and crew. Roleplaying encouraged, Combat inevitable. Fifth level characters provided.
Description:
Fifteen years before the fateful hunt for Moby-Dick, the Pequod was a newer whaling ship sailing the oceans. As France conquered Algiers in 1830, the threat of Barbary pirates was dying. Nearly 140 years after the Salem Witch Trials, the people of New England were still nervous about magic. Sadly, the slave trade was still active. Note: Although Melville's book was full of racist imagery, the author is doing his best to treat every character with respect in this adventure.
In 1835, the Pequod sailed the oceans, whaling. This is a story of previous events to befall the ship and crew. Roleplaying encouraged, Combat inevitable. Fifth level characters provided.
Description:
Fifteen years before the fateful hunt for Moby-Dick, the Pequod was a newer whaling ship sailing the oceans. As France conquered Algiers in 1830, the threat of Barbary pirates was dying. Nearly 140 years after the Salem Witch Trials, the people of New England were still nervous about magic. Sadly, the slave trade was still active. Note: Although Melville's book was full of racist imagery, the author is doing his best to treat every character with respect in this adventure.
Perception Check: Live Comedy D&D with Felted Friends!
Summary:
Perception Check is a live-play comedy TTRPG show featuring Puppet players Chunk & Cucumber from Perception Studio!
Description:
The Felted Friends Chunk and Cucumber are here for their first Gen Con and are bringing their comedy D&D show Perception Check with them from Perception Studio, along with their DM Ryan! Featuring Special Guest Sarah Moore from Sarah's Table! Ditch the kids and come laugh with us!
A dungeon crawl with miniatures that embraces the European school of game design with clever and elegant mechanisms and emphasizes strategy while minimizing luck.
Description:
Cooperation, planning, and the enemy response deck eliminate the need for chucking dice, creating a tense combat environment with meaningful decisions! Deep, strategic cooperation will be required for your band of heroes to make it through to the Abyssal Rift and maybe even come out alive. Can you survive the labyrinth of the insectoid god? Expansions will be available for experienced players.
A dungeon crawl with miniatures that embraces the European school of game design with clever and elegant mechanisms and emphasizes strategy while minimizing luck.
Description:
Cooperation, planning, and the enemy response deck eliminate the need for chucking dice, creating a tense combat environment with meaningful decisions! Deep, strategic cooperation will be required for your band of heroes to make it through to the Abyssal Rift and maybe even come out alive. Can you survive the labyrinth of the insectoid god? Expansions will be available for experienced players.
A dungeon crawl with miniatures that embraces the European school of game design with clever and elegant mechanisms and emphasizes strategy while minimizing luck.
Description:
Cooperation, planning, and the enemy response deck eliminate the need for chucking dice, creating a tense combat environment with meaningful decisions! Deep, strategic cooperation will be required for your band of heroes to make it through to the Abyssal Rift and maybe even come out alive. Can you survive the labyrinth of the insectoid god? Expansions will be available for experienced players.
A dungeon crawl with miniatures that embraces the European school of game design with clever and elegant mechanisms and emphasizes strategy while minimizing luck.
Description:
Cooperation, planning, and the enemy response deck eliminate the need for chucking dice, creating a tense combat environment with meaningful decisions! Deep, strategic cooperation will be required for your band of heroes to make it through to the Abyssal Rift and maybe even come out alive. Can you survive the labyrinth of the insectoid god? Expansions will be available for experienced players.
A dungeon crawl with miniatures that embraces the European school of game design with clever and elegant mechanisms and emphasizes strategy while minimizing luck.
Description:
Cooperation, planning, and the enemy response deck eliminate the need for chucking dice, creating a tense combat environment with meaningful decisions! Deep, strategic cooperation will be required for your band of heroes to make it through to the Abyssal Rift and maybe even come out alive. Can you survive the labyrinth of the insectoid god? Expansions will be available for experienced players.