This is a multiplayer event where all participants be working together to achieve victory - or defeat.
Description:
The city of Arkham is caught in a dark plot that spans across decades! From the quiet days of Arkham’s past to the bustling days of its future, you and your fellow investigators will chase the culprits of this chronological caper before they undo sixty years of important scientific discoveries. Will you find and rescue the missing scientists from their captivity in the twisted realm of Tindalos? Or will your travels through time cause unintended consequences for the past, present, and future? Work together with up to 3 other investigators to achieve victory...or defeat. Participants must bring their own player deck and available tokens. The scenario cards and scenario specific tokens will be provided for players to use while participating in their scheduled event.
This is a multiplayer event where all participants be working together to achieve victory - or defeat.
Description:
The city of Arkham is caught in a dark plot that spans across decades! From the quiet days of Arkham’s past to the bustling days of its future, you and your fellow investigators will chase the culprits of this chronological caper before they undo sixty years of important scientific discoveries. Will you find and rescue the missing scientists from their captivity in the twisted realm of Tindalos? Or will your travels through time cause unintended consequences for the past, present, and future? Work together with up to 3 other investigators to achieve victory...or defeat. Participants must bring their own player deck and available tokens. The scenario cards and scenario specific tokens will be provided for players to use while participating in their scheduled event.
This is a multiplayer event where all participants be working together to achieve victory - or defeat.
Description:
The city of Arkham is caught in a dark plot that spans across decades! From the quiet days of Arkham’s past to the bustling days of its future, you and your fellow investigators will chase the culprits of this chronological caper before they undo sixty years of important scientific discoveries. Will you find and rescue the missing scientists from their captivity in the twisted realm of Tindalos? Or will your travels through time cause unintended consequences for the past, present, and future? Work together with up to 3 other investigators to achieve victory...or defeat. Participants must bring their own player deck and available tokens. The scenario cards and scenario specific tokens will be provided for players to use while participating in their scheduled event.
In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.