Affliction is a critically acclaimed (Dice Tower Seal of Excellence) historically accurate game about the Salem Witch Trials. A highly interactive worker placement game with some engine building.
Description:
Affliction is a historically accurate game about the Salem Witch Trials of 1692. Players represent a faction within the town or village of Salem. Influence is used to bring colonists into the faction, ask for protection, have the Magistrate arrest those you accuse, or to encourage Cotton Mather to spread suspicion. Affliction is a highly interactive worker placement game with engine-building and engine-disruption mechanics.
Affliction is a critically acclaimed (Dice Tower Seal of Excellence) historically accurate game about the Salem Witch Trials. A highly interactive worker placement game with some engine building.
Description:
Affliction is a historically accurate game about the Salem Witch Trials of 1692. Players represent a faction within the town or village of Salem. Influence is used to bring colonists into the faction, ask for protection, have the Magistrate arrest those you accuse, or to encourage Cotton Mather to spread suspicion. Affliction is a highly interactive worker placement game with engine-building and engine-disruption mechanics.
This is a beta trial for a new Axis and Allies variant focused on the war theatre in Africa. please bring a copy of Axis and Allies to this event to enhance game play.
Description:
This is a new, never before released expansion or variant independently created by the host. Your participation in this event will help test the concept. you may be asked to complete a post play survey, and your input may result in an acknowledgment in the final version when it is released.
The 1756-1763 conflict changed the world balance, but left issues, some of which brought Britain's thirteen American colonies to rebellion and war. Presented by Merle Robinson of the NSDM staff.
Description:
Considered a world war by some historians, the 1756-1763 conflict was a primarily a struggle for global pre-eminence between Great Britain and France involving nearly all major world powers. The French and Indian War, already being waged in North America, became subsumed into the broader conflict. The outcome changed the world balance in many respects, but left substantial issues including a trajectory that would bring Britain's thirteen American colonies to the brink of armed conflict within a decade. Presented by Merle Robinson of the National Security Decision Making Game staff
After defeating the Army of Darkness, the elves & allies pursue the remnants of the army into the wastes to rescue their princess and end the threat forever. A fantasy miniatures battle in 25mm.
Description:
The empire engaged in an all out assault of the Kingdom of Elgreen. Through might and cunning the elves defeated the forces of evil but not before their princess was captured. Now the elves & their allies pursue the scattered war bands into the wastelands to rescue the princess and end the threat forever. Let your dark side surface & command the forces of evil or let your noble nature shine as you lead the elves. Will this be the war band holding the princess?
The dockside slums of Angleport have been struck by a series of grizzly murders. When the latest death strikes close to home, only the PCs stand a chance at catching the killer!
Description:
The PCs, down on their luck and living in the dockside slums of a bustling metropolis, unexpectedly become entangled in a web of horror and mystery when they're thrust into a grizzly investigation. The docks have been hit by a reckless and savage killer, and now after 10 victims - each progressively closer to the party - it seems like the PCs could be next. But signs point to a more enigmatic profile for this particular killer - possibly one of non-human origin.
You represent an European nation seeking wealth in the new world. Use captains, colonists, soldiers, merchants, and missionaries to build your empire
Description:
As leader of your nation place workers to discover and colonize new lands, and acquire trade goods to build your economy. Develop new technologies and infrastructure in your home country. Build your merchant fleet to dominate the trade routes. Build your army to defend you own and to take from others
You represent an European nation seeking wealth in the new world. Use captains, colonists, soldiers, merchants, and missionaries to build your empire
Description:
As leader of your nation place workers to discover and colonize new lands, and acquire trade goods to build your economy. Develop new technologies and infrastructure in your home country. Build your merchant fleet to dominate the trade routes. Build your army to defend you own and to take from others