For an age, the tower lay in ruins. Unbeknownst to the people of the realm, a great evil stirred in its bowels. It started with strange sightings: a flock of crows flying in circles until they dropped from the sky, the lake frozen solid in the height of summer. In time, they could not deny that which they most feared. The evil had not been vanquished. The darkness would soon fall again. The tower will rise.
In this "sequel" to the 1981 grail game, players who take the role of heroes. Together, they gather resources, cleanse buildings, defeat monsters, and undertake quests to build up their strength.
Description:
When the heroes face the tower, the game shifts into its dramatic second act, where the players have one chance to defeat the enemy once and for all. The game features traditional game mechanisms, such as engine building and resource management, paired with a technological interface unlike any seen before in games, including the titular tower, which holds more than a few secrets.
In this "sequel" to the 1981 grail game, players who take the role of heroes. Together, they gather resources, cleanse buildings, defeat monsters, and undertake quests to build up their strength.
Description:
When the heroes face the tower, the game shifts into its dramatic second act, where the players have one chance to defeat the enemy once and for all. The game features traditional game mechanisms, such as engine building and resource management, paired with a technological interface unlike any seen before in games, including the titular tower, which holds more than a few secrets.
In this "sequel" to the 1981 grail game, players who take the role of heroes. Together, they gather resources, cleanse buildings, defeat monsters, and undertake quests to build up their strength.
Description:
When the heroes face the tower, the game shifts into its dramatic second act, where the players have one chance to defeat the enemy once and for all. The game features traditional game mechanisms, such as engine building and resource management, paired with a technological interface unlike any seen before in games, including the titular tower, which holds more than a few secrets.
Despite the raid on the Red Hook area, it has come to the attention of a local detective, retired, Thomas Malone, that new evil was brewing. He has turned to you for help.
Description:
"The police and detectives," Malone shuddered and shook his head slightly. "They only see the basest of criminals and do not see the myriad of signs that something blasphemous remains below the alleys and rotting slums of Redhook.'" His eyes constantly dart from side to side in a jittery movement. "I know what remains to be done and with your help we can cleanse the earth of an evil spirit of darkness and squalor."
Find, or rather lose yourself between what is, and what should never be in this David Lynch-inspired investigative adventure.
Description:
A string of grizzly serial murders is plaguing the Eastern Seaboard, leaving both local law enforcement and the FBI puzzled, and desperate for answers. A special team within the FBI is charged with solving these cases, bringing together an eclectic group of the most skilled, wise, and forgettable agents in the Bureau. These agents could never know, however, that what awaits them is a journey beyond this reality, into an epic power struggle between some of the most dangerous forces the universe has ever known.
Find, or rather lose yourself between what is, and what should never be in this David Lynch-inspired investigative adventure.
Description:
A string of grizzly serial murders is plaguing the Eastern Seaboard, leaving both local law enforcement and the FBI puzzled, and desperate for answers. A special team within the FBI is charged with solving these cases, bringing together an eclectic group of the most skilled, wise, and forgettable agents in the Bureau. These agents could never know, however, that what awaits them is a journey beyond this reality, into an epic power struggle between some of the most dangerous forces the universe has ever known.
Find, or rather lose yourself between what is, and what should never be in this David Lynch-inspired investigative adventure.
Description:
A string of grizzly serial murders is plaguing the Eastern Seaboard, leaving both local law enforcement and the FBI puzzled, and desperate for answers. A special team within the FBI is charged with solving these cases, bringing together an eclectic group of the most skilled, wise, and forgettable agents in the Bureau. These agents could never know, however, that what awaits them is a journey beyond this reality, into an epic power struggle between some of the most dangerous forces the universe has ever known.
Many years after the fall of the Temple of Elemental Evil, the Moathouse is seeing activity again. Time to investigate the ruins again.
Description:
It has been a long time since the events which took place in the adventure "The Temple of Elemental Evil." As the party arrives in Hommlet, they discover that there are rumors that the old Moathouse is again occupied. Understandably nervous, you are all asked to venture out to see if it is something to be concerned about.
Your time on the alien world seems like a forgotten dream, but now something - or someone - is calling you back to the land of mighty orms and ancient crypts.
Description:
In your darkest melancholies, the memories return: fearsome armies of kith, locked in a forever war; blasted ruins concealing ancient magics and lost relics; thick mushroom forests and towering Ancestor Peaks beneath the weirdling sun. Help the creator playtest his newest adventure!