A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Developer Malcolm Sheppard runs this introduction to Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Developer Malcolm Sheppard runs this introduction to Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
Players will play 6 rounds of some of the most challenging & competitive games for fantastic prizes & bragging rights to call themselves the MAGS Grand champion!
Description:
This is the grand finale of the Mid America Gaming series (MAGS) tournament circuit. It's been a long road but now the final event is here. Players will play 6 rounds in two days of some of the most challenging and competitive games of Warhammer 40,000 for fantastic prizes and bragging rights to call themselves the MAGS Grand champion!
This event is an ITC sanctioned event.
Warhammer 40k 8th edition match play rules with Chapter Approved 2017 will be used and beta rules for match play.
Players are allowed armies up to 2k points.
Players will play 6 rounds of some of the most challenging & competitive games for fantastic prizes & bragging rights to call themselves the MAGS Grand champion!
Description:
This is the grand finale of the Mid America Gaming series (MAGS) tournament circuit. It's been a long road but now the final event is here. Players will play 6 rounds in two days of some of the most challenging and competitive games of Warhammer 40,000 for fantastic prizes and bragging rights to call themselves the MAGS Grand champion!
This event is an ITC sanctioned event.
Warhammer 40k 8th edition match play rules with Chapter Approved 2017 will be used and beta rules for match play.
Players are allowed armies up to 2k points.