The Professor thinks that he has the means to rid the world of the influence of those he calls Abstracts. In the city where they were born lies the end of their existence. But, with the eyes of the world on Athens, Greece, how can you achieve your mission without compromising the secrecy of The Society? Set in 1896, this is a one round Living Death event suitable for heroes of 1st through 13th level. The Living Death Campaign uses a d20 version of the Masque of the Red Death rules. The Campaign Sourcebook is available as a free download at www.livingdeath.org
They say that Antonious Bayle has gone insane. That he has set part of his city of Qeynos in flames, killed all those who opposed his insanity, and ordered the round-up and slaying of all worshipping Rodcet Nife? And you thought Freeport was bad. A team of High Level characters are sent on a quest to investigate these matters.
They say that Antonious Bayle has gone insane. That he has set part of his city of Qeynos in flames, killed all those who opposed his insanity, and ordered the round-up and slaying of all worshipping Rodcet Nife? And you thought Freeport was bad. A team of High Level characters are sent on a quest to investigate these matters.
Decimus, 1668 - An Eisen village is threatened by thieves and brigands. Their only hope lies with a motley band of adventurers and sell-swords. High-spirited fun and excitement from Big Daddy Thwak.
Decimus, 1668 - An Eisen village is threatened by thieves and brigands. Their only hope lies with a motley band of adventurers and sell-swords. High-spirited fun and excitement from Big Daddy Thwak.
Since an incident in the Scottish Highlands (The Beast of Dunvegan), the Agency's been aware of a new global terrorist organization: W.A.R.D (the World Alliance for Regional Domination), but tracking down their agents and learning their agenda has proved difficult. Now, luck swings closer to home as a high-ranking WARD agent decides to defect. The agents are sent to Malta to retrieve her - and that's where the real fun begins
Since an incident in the Scottish Highlands (The Beast of Dunvegan), the Agency's been aware of a new global terrorist organization: W.A.R.D (the World Alliance for Regional Domination), but tracking down their agents and learning their agenda has proved difficult. Now, luck swings closer to home as a high-ranking WARD agent decides to defect. The agents are sent to Malta to retrieve her - and that's where the real fun begins
Since an incident in the Scottish Highlands (The Beast of Dunvegan), the Agency's been aware of a new global terrorist organization: W.A.R.D (the World Alliance for Regional Domination), but tracking down their agents and learning their agenda has proved difficult. Now, luck swings closer to home as a high-ranking WARD agent decides to defect. The agents are sent to Malta to retrieve her - and that's where the real fun begins
Since an incident in the Scottish Highlands (The Beast of Dunvegan), the Agency's been aware of a new global terrorist organization: W.A.R.D (the World Alliance for Regional Domination), but tracking down their agents and learning their agenda has proved difficult. Now, luck swings closer to home as a high-ranking WARD agent decides to defect. The agents are sent to Malta to retrieve her - and that's where the real fun begins
Since an incident in the Scottish Highlands (The Beast of Dunvegan), the Agency's been aware of a new global terrorist organization: W.A.R.D (the World Alliance for Regional Domination), but tracking down their agents and learning their agenda has proved difficult. Now, luck swings closer to home as a high-ranking WARD agent decides to defect. The agents are sent to Malta to retrieve her - and that's where the real fun begins