You awake deep in a dungeon, captured by enemy forces. You have no equipment, no food, and no apparent way out. How will you escape? Only the resourceful need apply. 3E rules; 6-8 players; characters & miniatures provided. Brought to you by Iron Wind Miniatures & Renegade Master Productions.
You awake deep in a dungeon, captured by enemy forces. You have no equipment, no food, and no apparent way out. How will you escape? Only the resourceful need apply. 3E rules; 6-8 players; characters & miniatures provided. Brought to you by Iron Wind Miniatures & Renegade Master Productions.
The Great Galactic Emperor has decreed the Great Space Race is on! Can you, as representative of your ill-fated species, pilot your starship to victory? You must, for those who fail to win doom their species to total annihilation. Keep your tentacles to the floor and your eyestalks on the finish line as you navigate your way through minefields, asteroids and wormholes, but just don_x0019_t forget _x0013_ stay away from the Space Amoeba! 2 lap races.
The Great Galactic Emperor has decreed the Great Space Race is on! Can you, as representative of your ill-fated species, pilot your starship to victory? You must, for those who fail to win doom their species to total annihilation. Keep your tentacles to the floor and your eyestalks on the finish line as you navigate your way through minefields, asteroids and wormholes, but just don_x0019_t forget _x0013_ stay away from the Space Amoeba! 2 lap races.
The Great Galactic Emperor has decreed the Great Space Race is on! Can you, as representative of your ill-fated species, pilot your starship to victory? You must, for those who fail to win doom their species to total annihilation. Keep your tentacles to the floor and your eyestalks on the finish line as you navigate your way through minefields, asteroids and wormholes, but just don_x0019_t forget _x0013_ stay away from the Space Amoeba! 2 lap races.
The Guard have realized that while they were gone for a decade, Superheroes and Supervillians have been involved in a paranormal arms race. The techniques The Guard used to rely upon are as outdated as their costumes. To get back up to speed, they have decided to attend the 1st Annual Paranormal Stratagems and Techniques Convention. Can they learn enough in time?
The Guard have realized that while they were gone for a decade, Superheroes and Supervillians have been involved in a paranormal arms race. The techniques The Guard used to rely upon are as outdated as their costumes. To get back up to speed, they have decided to attend the 1st Annual Paranormal Stratagems and Techniques Convention. Can they learn enough in time?
An Lighthouse keepers wife is worried about him and seeks your help. Can you help or will you fall victim to the perils of the island. Is this another attempt by the minions of Cthulhu or just lonelyness setting in. It's up to you to once again save the day. Characters will be provided or you may bring your own. Setting is in the 1920's.
Septimus 25th, 1669 - DurseyÕs Explorers have found the next piece of the puzzle, and the race is onÉ into the very heart of the Crescent Empire. Part Two of Men and Gods, by Big Daddy Thwak.