Control of India at the beginning 18th century is up for grabs. The 200 year-long rule of the Grand Moguls is collapsing, but they still have some power. Now is the time for the Maharishis and princes to take control of the Indian subcontinent. Age 12 and up. Part of the Rio Grande Tournament. Sponsored by Rio Grande Games/GB7.
Control of India at the beginning 18th century is up for grabs. The 200 year-long rule of the Grand Moguls is collapsing, but they still have some power. Now is the time for the Maharishis and princes to take control of the Indian subcontinent. Age 12 and up. Part of the Rio Grande Tournament. Sponsored by Rio Grande Games/GB7.
Control of India at the beginning 18th century is up for grabs. The 200 year-long rule of the Grand Moguls is collapsing, but they still have some power. Now is the time for the Maharishis and princes to take control of the Indian subcontinent. Age 12 and up. Part of the Rio Grande Tournament. Sponsored by Rio Grande Games/GB7.
A plague has been loosed on the assembled Amberites and no cure for the future is in sight. Even worse, it is speculated that walking the Pattern will infect it and all of Shadow as well. Does this spell the final doom of Amber? How will they deal with their final days? Can they discover some glimmer of hope in time to save their race? Bring your own character or play one of the limited number of Elders provided for the game.
A plague has been loosed on the assembled Amberites and no cure for the future is in sight. Even worse, it is speculated that walking the Pattern will infect it and all of Shadow as well. Does this spell the final doom of Amber? How will they deal with their final days? Can they discover some glimmer of hope in time to save their race? Bring your own character or play one of the limited number of Elders provided for the game.
"Through the Veil_x001D_ by Reid SanFillipo. Come and play in a universe where you will be not one hero but several heroes, fighting across several worlds to defeat the encroaching darkness! Check out our new twist on the d20 systemT where you can utilize several of your favorite d20T world settings in one campaign! Characters provided, rules will be taught.
"Plagues of Gusta_x001D_ by Reid SanFillipo. In the name of Good King Estoni, you have been sent to visit his cousins, the Gusta Family, who rule over the province of Gusta, in Southern Manndor. There has been no correspondence from them since the end of the Great War and the King fears the worst. Characters provided, rules will be taught.
The classic boardgame by Games Workshop. Do you have what it takes to become the ruler of the lands of Talisman? The journey will be packed with danger (dragons, evil beings, traps, and other players). Second edition rules with all expansions will be used. Two to six players. Game provided. Small plaque awarded to winner.