The Clan Elder sold his magical warhammer in order to ensure the Clan's survival in these hard times. You are part of a party of dwarves sent from the Khazid Slumbol shantytown in Grissenwald to offer your services in exchange for the return of the Clan's heirloom. Surely no one would refuse such an honorable exchange. So, it's off to Nuln to deal with the man who bought the warhammer. What could be easier? Written by Alfred Nunez Jr., and Timothy Eccles.
The Clan Elder sold his magical warhammer in order to ensure the Clan's survival in these hard times. You are part of a party of dwarves sent from the Khazid Slumbol shantytown in Grissenwald to offer your services in exchange for the return of the Clan's heirloom. Surely no one would refuse such an honorable exchange. So, it's off to Nuln to deal with the man who bought the warhammer. What could be easier? Written by Alfred Nunez Jr., and Timothy Eccles.
Wizards of the Coast will discuss its plans for the Dungeons & Dragons tabletop roleplaying game and explain how retailers can make the most out of the new edition.
Dave Arneson will tell how he was flown to Europe for the D&D movie and how he will appear as a non-speaking character. He will also share details of his latest venture, Dragons in the Basement. Moderator David Arneson.
The D20 System at the heart of Wizards of the Coast's tabletop roleplaying games is designed to be"open"to development by other publishers and fans. Learn how this exciting new concept will revolutionize gaming in the years ahead.
A pack of young vamps has decided to go on a bloody rampage across New York City. It's your group's job to terminate them. But what should be a routine vampire hunt turns into a knife edge dance of danger across the city, as the more powerful vamps get involved. GM: HNA staff member Jason Knizley.
Pittsburgh 1994. You're down on your luck when a secretive Ventrue archon offers a way out. He just wants one little favor in return. Learn how Archon Bob LaCroix and his cronies from "The Harvest" came to power in this macabre prequel.
Your dreadnought has captured a derelict luxury liner and your team has been assigned to bring it home. However, all is not as it seems. Several of your assistants have met with untimely deaths and there are not many of you left.
Your dreadnought has captured a derelict luxury liner and your team has been assigned to bring it home. However, all is not as it seems. Several of your assistants have met with untimely deaths and there are not many of you left.