Flamethrower and musket armed Dwarves against the vile Vanier, their foul spider hordes, and twisted sorcery. Will greed overcome the urge for self-
preservation? fast and deadly squad level fantasy miniatures combat introducing players to the exciting subterranean frontier city of Arconis and the
Universal Soldier Game System. Run at the RAFM Booth, #507, in the Exhibit Hall
Flamethrower ond musket armed Dworves against the vile Vonier, their foul spider hordes, and twisted sorcery. Will greed overcome the urge for self-
preservation? Fast and deadly squad level fantasy miniatures combat introducing players to the exciting subterranean frontier city of Arconis ond the
Universal Soldier Gome System. Run at the RAFM Booth, #507, in the Exhibit Holl
Your friend Randall Carver sow something he shouldn't have seen, ond now it's up to you to prove he's not crazy! Or is he? Ideal for tagalongs, spouses,
ond beginners to RPGs! One part horror, one port occult, ond one part paranormal invesdgotive drama! GM Kenneth Austin.
Your friend Randall Carver saw something he shouldn't have seen, and now it's up to you to prove he's not crazy! Or is he? Ideal for tagalongs, spouses,
and beginners to RPGs! One part horror, one part occult, and one part paranormal investigative drama! GM Kenneth Austin.
80 years ago, on 21 April 1917, Manfred Von Richtofen, W.W.I's top ace died in combat. Leading a flight of Albatri, he attacked a pair of British recon
R.E.8s. Sopwith camels soon piled down on top of the Germans. Caught between the camels and ground machine guns, this became the last fight of the
Bloody Red Baron. Sponsor: Goblintooth Enterprises.
You've captured the Diagonship from the raiders, and with it you got the all important Rod of Opening. But they captured your other ships. Oops, Let's get
them back, www.calloak.com/clubmedic GM Bruce Medic.
You can get away from this sphere, but which way? The Caves of Kotos hold the key to getting home. Travel safely, vzww.calloak.com/clubmedic GM
Bruce Medic.
The participants shall use pre-generafed characters to explore a deserted fortress and defend its ramparts from a gathering of undead. Uses 3rd edition rules
for everything except the magic system (2nd edition). GM William Hough.
The participants shall use pre-generated characters to explore a deserted fortress and defend its ramparts from a gathering of undead. Uses 3rd edition rules
for everything except the magic system (2nd edition). GM William Hough.