A foreign land, strange people, strange customs and even stranger artifacts. The Museum of Trinkets and Treasures will pay your expenses. 1920's Pulp-
fiction, roleplaying stressed. GM Donald Prust.
A foreign land, strange people, strange customs and even stranger artifacts. The Museum of Trinkets and Treasures will pay your expenses. 1920's Pulp-
Fiction, roleplaying stressed. GM Donald Prust.
What is adventure but a moss of tasty protagonists cured in a billion herbs and spices. Partake in a story of slowroasted heroes ond fermented damsels in
intestinal distress. Roleplaying required, wanton destructiveness encouraged, and recipes furnished. GM Gregory Nagler.
What is adventure but a mass of tasty protagonists cured in a billion herbs and spices. Partake in a story of slowroasted heroes and fermented damsels in
intestinal distress. Roleplaying required, wanton destructiveness encouraged, and recipes furnished. GM Gregory Nagler. (this time is changed from the pre-
reg)
So many changes, so much the same. Martial arts meets ghost busting as the Sanction is forced to deal with an entity that is determined to redraw the
Chicago skyline. Proving that Feng Shui can RP. http://ourworld.compuserve.com/homepages/lnfinitelnc Sponsor: Infinite Imagination.
So many changes, so much the same. Martial arts meets ghost busting as the Sanction is forced to deal with an entity that is determined to redraw the
Chicago skyline. Proving that Feng Shui can RP. http://ourworld.compuserve.com/homepages/lnfinitelnc Sponsor: Infinite Imagination.
So many changes, so much the same. Martial arts meets ghost busting as the Sanction is forced to deal with an entity that is determined to redraw the
Chicago skyline. Proving that Feng Shui can RP. http://ourworld.compuserve.com/homepages/lnfinitelnc Sponsor: Infinite Imagination.
The southern border of Brettonia is a hard place in normal circumstances. With Ores and Goblins perched in the mountains and the ever present threat of
raids the defenders must always be ready. Still, recent reports of a gathering host of lizard-like creatures is causing everyone to be edgy. This scenario will
be the third in a series of four linked games thaf chronicle the Lizardmen's foray into the old world. The Brettonians, Lizardmen, Dwarves and Orcs/Goblins
will all be present. This scenario is open to any players from the first two scenarios or experienced Warhammer players. Rules will not be taught. You do not
need to attend all four scenarios. GM Brill Stripp.
The southern border of Brettonia is a hard place in normal circumstances. With Ores and Goblins perched in the mountains and the ever present threat of
raids the defenders must always be ready. Still, recent reports of a gathering host of lizard-like creatures is causing everyone to be edgy. This scenario will
be the first in a series of four linked games that chronicle the Lizordmen's foray into the old world. The Brettonions, lizardmen, Dwarves and Orcs/Goblins
will all be present. This scenario will be open to ail players with some miniatures experience. Rules will be taught if necessary. You do not need to attend oil
four scenarios. GM Brill Stripp.
The southern border of Brettonia is a hard place in normal circumstances. With Ores and Goblins perched in the mountains and the ever present threat of
raids the defenders must always be ready. Still, recent reports of a gathering host of lizard-like creatures is causing everyone to be edgy. This will be the last
game of the series and will conclude the tale of "The Old Ones Will Walk Again." The forces and scenario will be determined by the results of all three
previous games. This scenario is open to any player from the previous scenarios or an experienced Warhammer player. Rules will not be taught. You do not
need to attend all four scenarios. GM Brill Stripp.