It’s 1995 and Deutchland Uber Alles is in the air. Ludwig Schutz, President of Bavaria has decided to reunify Germany including Alsace & Lorraine. Can the French stop him and will CNN survive?
Magewater has run black. Vile waters threaten to devour the life of the land. A stranger comes to enlist the circle for a dangerous quest: to journey below Magewater with the Black Bard.
Take on the role of one of the 16 characters as you step into an unknown realm of magic and monsters, battles and treasures. Second edition rules will be used.
The runes are cast, fate has called, so prepare yourself for a weird, rag-tag chase around the world to defeat the greatest evil you’ve ever known-fear.
A witch cult undermines the foundation of society from unholy ground beneath our city, Centuries Grove. The abominable sacrificial rites MUST BE STOPPED! Adapted AD&D rules, A & V enhanced.
Don’t get lost in the radiation zone. Discover what it takes to run a successful GAMMA WORLD campaign for both judge and player. The 4th edition creators discuss ways to strike a balance.