Breathing life into characters. The most memorable part of a game can be the characters—if you use these steps to developing excellent characters. Double points for Network members.
Improvisational role playing. Try these techniques to improve your skill as a role player. We’ll show you the ropes, then you can try your hand at it. Good GMing and fun. Double points for members.
Having problems getting your players to do what you want? Are your players uninvolved with the adventure? We’ll show you how to motivate your players and get them involve. Double points.
Lessons on how to jump start a dying campaign. If your players are bored or you are, don’t despair, we can give you the tools to add new excitement to any campaign. Network members get double points.
Home computers can assist Game Masters in many ways. Here are tips on how to outline adventures, keep records, make maps, create props, roll dice, and more. Double points to Network members.
Take 90 minutes to learn all about GURPS, the award-winning Generic Universal Role-playing System, which lets you play in any background. Experienced GMs take you through a scenario.
8 players will strive for ultimate control of the Omega Centari Cluster. This easy to learn, fast paced game will keep you on your toes. Based on the popular PBM game developed by Bruce Graw.
You’ve seen the best, now meet the rest. Our top panel of anonymous judges perform the onerous duty of awarding outstanding performance of the worst kind, while entertaining you. Why miss it?