Each side must bring a 1,500pt. army, 1 for both Axis & Allies. Each side may have up to 3 players. No mixed armies of allies & axis units per side.
Description:
Army rules: 10 like units limit including obstacles. NO platoons or single nation bonus. Revised (updated cards) required. If a card has been revised (has a service bar), only the latest version of that card may be used. Stacking: Only 3 units per hex per army. Only one of these six units can be a vehicle. Stacking limit applies at the end of each unit’s movement. There is no over stacking. In case of unloading causing an over stacked situation, the unloading unit displaces one hex into a non-enemy occupied hex. One (1) hero per every 250 points in an army. A minimum of 200 points of your 500 pts army shall be 5 units or less. (that means big, large tanks) Angels 20 aircraft is permitted. Used conversion chart p.37 of Angels 20 Rulebook.
Axis & Allies Naval Miniatures Sealed League Final
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Axis & Allies Naval Miniatures Sealed League Qualifier
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Axis & Allies Naval Miniatures Sealed League Qualifier
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Axis & Allies Naval Miniatures Sealed League Qualifier
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Axis & Allies Naval Miniatures Sealed League Quarter-Final
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Axis & Allies Naval Miniatures Sealed League Semi-Final
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Each side must bring a 750pt. fleet to the table, up to 3 players per side. Advanced WAS rules will be used.
Description:
Victory Conditions: The team/side with the Most Points for Units Killed + Objectives Captured at the end of regulation play wins and the player on the winning side with the most Points for Units Killed & Objectives taken combined will be claimed the victor. Team Tiebreakers: (1st, 2nd and 3rd place): During game play, each player must keep track of who kills what for final victory tally on that team. Teams must take into consideration construction of fleets during event. Event may take up to 4 hours...
Can the Allies make it to the bunker in time? Or will the Germans stop the invasion? Join us for this exciting Kick Starter Game. Scenario determined at event. Prizes awarded for best players!
Can the Allies make it to the bunker in time? Or will the Germans stop the invasion? Join us for this exciting Kick Starter Game. Scenario determined at event. Prizes awarded for best players!