A mysterious tip-off sends you to Morocco. There's a journalist there with secret information. She knows too much & won't see the dawn unless you get in, get out, & save her.
A mysterious tip-off sends you to Morocco. There's a journalist there with secret information. She knows too much & won't see the dawn unless you get in, get out, & save her.
Olmstead's report of Innsmouth would be unbelievable, but enough rumours surround that odd town that you're going undercover to find evidence of real, verifiable crimes - not this fish-men nonsense.
Description:
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable - but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, organised crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth.
An infant has been snatched from the cradle. Can the Investigators track down the kidnappers before the parents - the Corneliszes, a wealthy New York family - are forced to pay the ransom?
As art students in 1890s Paris, you're used to suffering the after-effects of epic nights on absinthe. But hazy memory tells you that last night, something unearthly happened. Something dreadful.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you’d care to admit. Last night you attended your art school’s annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened…something unearthly. Something dreadful. If only you could remember what it was…
As art students in 1890s Paris, you're used to suffering the after-effects of epic nights on absinthe. But hazy memory tells you that last night, something unearthly happened. Something dreadful.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you’d care to admit. Last night you attended your art school’s annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened…something unearthly. Something dreadful. If only you could remember what it was…
As art students in 1890s Paris, you're used to suffering the after-effects of epic nights on absinthe. But hazy memory tells you that last night, something unearthly happened. Something dreadful.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you’d care to admit. Last night you attended your art school’s annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened…something unearthly. Something dreadful. If only you could remember what it was…
As art students in 1890s Paris, you're used to suffering the after-effects of epic nights on absinthe. But hazy memory tells you that last night, something unearthly happened. Something dreadful.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you’d care to admit. Last night you attended your art school’s annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened…something unearthly. Something dreadful. If only you could remember what it was…
As art students in 1890s Paris, you're used to suffering the after-effects of epic nights on absinthe. But hazy memory tells you that last night, something unearthly happened. Something dreadful.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you’d care to admit. Last night you attended your art school’s annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened…something unearthly. Something dreadful. If only you could remember what it was…
As art students in 1890s Paris, you're used to suffering the after-effects of epic nights on absinthe. But hazy memory tells you that last night, something unearthly happened. Something dreadful.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you’d care to admit. Last night you attended your art school’s annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened…something unearthly. Something dreadful. If only you could remember what it was…