Last night you attended your art school's annual costume ball, but hazy memory tells you that something else happened, something dreadful. If only you could remember.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you'd care to admit. Last night you attended your art school's annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened - something unearthly. Something dreadful. If only you could remember what it was.
You've hunted vampires & foiled their schemes, but it's never been enough. Now, you've got a turncoat minion, willing to tell you everything. All you've got to do is keep him alive until he talks.
Description:
You've glimpsed them in the shadows, behind the scenes. Vampires, their pale hands meddling in the affairs of nations, their pale faces stained red with blood. You've hunted them, foiled their schemes where you could, but it's never enough to make a difference. Now, you've got a chance. A turncoat, a minion of the vampires is willing to tell you what you need to know. All you've got to do is keep him alive until he talks.
You've thwarted their plots, but never gotten close to an actual vampire. Now, you've got a vampire's travel plans. You know where he's going & how he's getting there. You've finally got the edge.
Description:
You've thwarted their plots, but never gotten close to an actual vampire. Now, you've got a vampire's travel plans. You know where he’s going, and how he's getting there. You've finally got the edge
Defying TimeWatch's warning systems, someone altered the course of World War II. Now your team of time cops must stop an assassination, prevent nuclear war, & corral a rampaging dinosaur on the way.
Description:
Someone has changed the course of World War II entirely, but with methods that defy TimeWatch's normal warning system. Now it's up to your team of time cops to solve the mystery, stop an assassination, prevent nuclear war, and maybe corral a stray rampaging dinosaur or two along the way. To the time machines!
Defying TimeWatch's warning systems, someone altered the course of World War II. Now your team of time cops must stop an assassination, prevent nuclear war, & corral a rampaging dinosaur on the way.
Description:
Someone has changed the course of World War II entirely, but with methods that defy TimeWatch's normal warning system. Now it's up to your team of time cops to solve the mystery, stop an assassination, prevent nuclear war, and maybe corral a stray rampaging dinosaur or two along the way. To the time machines!
Defying TimeWatch's warning systems, someone altered the course of World War II. Now your team of time cops must stop an assassination, prevent nuclear war, & corral a rampaging dinosaur on the way.
Description:
Someone has changed the course of World War II entirely, but with methods that defy TimeWatch's normal warning system. Now it's up to your team of time cops to solve the mystery, stop an assassination, prevent nuclear war, and maybe corral a stray rampaging dinosaur or two along the way. To the time machines!
You've found a letter written by Van Helsing before he vanished, with revelations devastating to the Un-Dead's plots. A vengeful stab from beyond the grave at Dracula - or a vampire's trap for you?
Description:
Before he vanished, famed scholar and vampire hunter Abraham Van Helsing wrote one last, desperate letter. Now, more than a century later, through an improbable set of conspiracies and coincidences, it's fallen into your hands. The revelations in it are potentially devastating to the schemes of the Un-Dead. Are you Van Helsing's last revenge, a last stab from beyond the grave at his arch-nemesis Dracula? A blow delivered across a hundred years? Or is this a trap sown by the vampires, hoping to ensnare an unwary hunter just like they caught Van Helsing?
You've found a letter written by Van Helsing before he vanished, with revelations devastating to the Un-Dead's plots. A vengeful stab from beyond the grave at Dracula - or a vampire's trap for you?
Description:
Before he vanished, famed scholar and vampire hunter Abraham Van Helsing wrote one last, desperate letter. Now, more than a century later, through an improbable set of conspiracies and coincidences, it's fallen into your hands. The revelations in it are potentially devastating to the schemes of the Un-Dead. Are you Van Helsing's last revenge, a last stab from beyond the grave at his arch-nemesis Dracula? A blow delivered across a hundred years? Or is this a trap sown by the vampires, hoping to ensnare an unwary hunter just like they caught Van Helsing?
You've found a letter written by Van Helsing before he vanished, with revelations devastating to the Un-Dead's plots. A vengeful stab from beyond the grave at Dracula - or a vampire's trap for you?
Description:
Before he vanished, famed scholar and vampire hunter Abraham Van Helsing wrote one last, desperate letter. Now, more than a century later, through an improbable set of conspiracies and coincidences, it's fallen into your hands. The revelations in it are potentially devastating to the schemes of the Un-Dead. Are you Van Helsing's last revenge, a last stab from beyond the grave at his arch-nemesis Dracula? A blow delivered across a hundred years? Or is this a trap sown by the vampires, hoping to ensnare an unwary hunter just like they caught Van Helsing?
Mae Curlow says her house in Great Arkham is haunted. Can you find out what's causing the ghosts of children, and bizarre voices speaking out of thin air, before she's cruelly evicted?
Description:
Mae Curlow's house, in the Westheath area of Great Arkham, is said to be haunted. She claims to have seen the ghosts of children roaming through the walls, and heard bizarre voices speaking out of thin air. What could be causing these strange apparitions - and can you find out before Mae is cruelly evicted?