When the necromantic tome having once belonged to American sorcerer Ezekiel de la Poer is stolen, your investigation leads you to the small town of Rosa, Alabama, de la Poer's final resting place.
In Eversink, the only thing more dangerous than stormy seas or dark alleys is a noble's masquerade ball? You must uncover a murderer, before you're next.
Description:
Uncover a murderer, maintain your reputation, embarrass a braggart, maybe frame a rival, and earn your pay as you unravel a mystery that's probably going to get you killed.
In Eversink, the only thing more dangerous than stormy seas or dark alleys is a noble's masquerade ball? You must uncover a murderer, before you're next.
Description:
Uncover a murderer, maintain your reputation, embarrass a braggart, maybe frame a rival, and earn your pay as you unravel a mystery that's probably going to get you killed.
It's 1968 & your team of Delta Green operatives has been assigned a mission in war-torn Vietnam & a confrontation with cosmic horror in a Viet Cong tunnel complex near the DMZ.
Description:
Marines at a firebase in Quang Tri province have found something in a Viet Cong tunnel complex. Something they shouldn't have found. Something they shouldn't have seen. Delta Green tasks your agents to find out what the Marines shouldn't have found, see what they shouldn't have seen, and try to put the genie back in the bottle.
It's 1968 & your team of Delta Green operatives has been assigned a mission in war-torn Vietnam & a confrontation with cosmic horror in a Viet Cong tunnel complex near the DMZ.
Description:
Marines at a firebase in Quang Tri province have found something in a Viet Cong tunnel complex. Something they shouldn't have found. Something they shouldn't have seen. Delta Green tasks your agents to find out what the Marines shouldn't have found, see what they shouldn't have seen, and try to put the genie back in the bottle.
It's 1968 & your team of Delta Green operatives has been assigned a mission in war-torn Vietnam & a confrontation with cosmic horror in a Viet Cong tunnel complex near the DMZ.
Description:
Marines at a firebase in Quang Tri province have found something in a Viet Cong tunnel complex. Something they shouldn't have found. Something they shouldn't have seen. Delta Green tasks your agents to find out what the Marines shouldn't have found, see what they shouldn't have seen, and try to put the genie back in the bottle.
An autumn hike in northern Vermont turns into a cross-dimensional raid to save the sanity of everyone you know. When your own world is 1 of many, where do your allegiances lie?
Description:
An autumn hike in northern Vermont turns into a cross-dimensional raid to save the sanity of everyone you know. When your own world is 1 of many, where do your allegiances lie?
An autumn hike in northern Vermont turns into a cross-dimensional raid to save the sanity of everyone you know. When your own world is 1 of many, where do your allegiances lie?
Description:
An autumn hike in northern Vermont turns into a cross-dimensional raid to save the sanity of everyone you know. When your own world is 1 of many, where do your allegiances lie?
An autumn hike in northern Vermont turns into a cross-dimensional raid to save the sanity of everyone you know. When your own world is 1 of many, where do your allegiances lie?
Description:
An autumn hike in northern Vermont turns into a cross-dimensional raid to save the sanity of everyone you know. When your own world is 1 of many, where do your allegiances lie?
A small band of plucky orphans trying to stay alive in the worst part of a bad city, abandoned and alone. A bully steals a treasured keepsake, and it's up to you to track it down and get it back.
Description:
You're a small band of plucky orphans trying to stay alive in the worst part of a bad city, abandoned and alone. A bully steals the one thing that makes your hovel feel like home, though, and it's up to you to track it down and get it back.