Not everything belongs in a museum. When curators recover a crusader relic, they inadvertently embolden an extraplanar menace in a distant land. The Pathfinders intervene in this epic, evolving story.
Description:
A Pathfinder Society Special designed for levels 1-11. The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium. The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters. Written by Andrew Hoskins.
Not everything belongs in a museum. When curators recover a crusader relic, they inadvertently embolden an extraplanar menace in a distant land. The Pathfinders intervene in this epic, evolving story.
Description:
A Pathfinder Society Special designed for levels 1-11. The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium. The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters. Written by Andrew Hoskins.
Not everything belongs in a museum. When curators recover a crusader relic, they inadvertently embolden an extraplanar menace in a distant land. The Pathfinders intervene in this epic, evolving story.
Description:
A Pathfinder Society Special designed for levels 1-11. The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium. The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters. Written by Andrew Hoskins.
Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!
Description:
**This event is for the Adventure Card Guild component of the special event, playing in conjunction with the Roleplaying Guild.** A Pathfinder Society Multi-Table Interactive Special designed for levels 1-11.
Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!
Description:
A Pathfinder Society Multi-Table Interactive Special designed for levels 1-11.
Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!
Description:
**No pregenerated characters available. You must have a level 9, 10, or 11 character to play in this event.**
A Pathfinder Society Multi-Table Interactive Special designed for levels 1-11.
Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!
Description:
A Pathfinder Society Multi-Table Interactive Special designed for levels 1-11.
Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!
Description:
A Pathfinder Society Multi-Table Interactive Special designed for levels 1-11.
Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!
Description:
A Pathfinder Society Multi-Table Interactive Special designed for levels 1-11.
When a cult of secrets moved into a Qadiran mining town, few took notice. Now the cultists are exhibiting strange behaviors & Society believes they may have uncovered a powerful secret. Level 1-5.
Description:
A Pathfinder Society Scenario designed for levels 1–5.
The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.
Written by Katherine Cross.