Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
A disturbance on the Plane of Air portends imminent disaster. As a team of elemental guardians, the PCs must brave otherworldly threats to uncover the cause & preserve the balance of the planes.
Description:
A Pathfinder Society Special designed for 5th-level pregenerated characters.
Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.
Written by Linda Zayas-Palmer.
A disturbance on the Plane of Air portends imminent disaster. As a team of elemental guardians, the PCs must brave otherworldly threats to uncover the cause & preserve the balance of the planes.
Description:
A Pathfinder Society Special designed for 5th-level pregenerated characters.
Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.
Written by Linda Zayas-Palmer.
A disturbance on the Plane of Air portends imminent disaster. As a team of elemental guardians, the PCs must brave otherworldly threats to uncover the cause & preserve the balance of the planes.
Description:
A Pathfinder Society Special designed for 5th-level pregenerated characters.
Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.
Written by Linda Zayas-Palmer.
A disturbance on the Plane of Air portends imminent disaster. As a team of elemental guardians, the PCs must brave otherworldly threats to uncover the cause & preserve the balance of the planes.
Description:
A Pathfinder Society Special designed for 5th-level pregenerated characters.
Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.
Written by Linda Zayas-Palmer.
A disturbance on the Plane of Air portends imminent disaster. As a team of elemental guardians, the PCs must brave otherworldly threats to uncover the cause & preserve the balance of the planes.
Description:
A Pathfinder Society Special designed for 5th-level pregenerated characters.
Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.
Written by Linda Zayas-Palmer.
An ancient tome reveals ruins from the Shining Crusade, the glorious campaign against the lich Tar-Baphon. Delve into the ruins, face new & ancient terrors, & uncover a crusader's legacy. Level 3-7.
Description:
A Pathfinder Society Evergreen Scenario designed for levels 3–7.
When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.
Written by Andrew Hoskins.
An ancient tome reveals ruins from the Shining Crusade, the glorious campaign against the lich Tar-Baphon. Delve into the ruins, face new & ancient terrors, & uncover a crusader's legacy. Level 3-7.
Description:
A Pathfinder Society Evergreen Scenario designed for levels 3–7.
When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.
Written by Andrew Hoskins.