A wave of abductions & killings has struck Absalom, & when a Pathfinder falls prey to this criminal, the PCs set out to find the culprit & solve the so-called Rose Street Revenge.
Description:
Pathfinder 2nd edition playtest rules.
A repeatable Pathfinder Society quest pack designed for 1st-level.
Pregenerated characters provided.
Less than a year ago, Absalom fended off a siege of demonflesh constructs and the living dead. The siege lord freed any slave aiding in Absalom’s defense. Since then, the city’s slave trade mostly disappeared and many groups, including the Pathfinder Society, welcomed Absalom’s newest citizens. Recently, several ex-slaves turned up dead and a few more disappeared. The Society doesn’t often investigate serial killings, but one of its newest recruits is the latest victim. Now, a band of Pathfinders must follow the clues and end the threat.
“The Rose Street Revenge” is a series of three quests, averaging 60 minutes each and playable in any order, followed by a finale.
Written by Leo Glass, Thurston Hillman, Joe Pasini, and Linda Zayas-Palmer.
A wave of abductions & killings has struck Absalom, & when a Pathfinder falls prey to this criminal, the PCs set out to find the culprit & solve the so-called Rose Street Revenge.
Description:
Pathfinder 2nd edition playtest rules.
A repeatable Pathfinder Society quest pack designed for 1st-level.
Pregenerated characters provided.
Less than a year ago, Absalom fended off a siege of demonflesh constructs and the living dead. The siege lord freed any slave aiding in Absalom’s defense. Since then, the city’s slave trade mostly disappeared and many groups, including the Pathfinder Society, welcomed Absalom’s newest citizens. Recently, several ex-slaves turned up dead and a few more disappeared. The Society doesn’t often investigate serial killings, but one of its newest recruits is the latest victim. Now, a band of Pathfinders must follow the clues and end the threat.
“The Rose Street Revenge” is a series of three quests, averaging 60 minutes each and playable in any order, followed by a finale.
Written by Leo Glass, Thurston Hillman, Joe Pasini, and Linda Zayas-Palmer.
A wave of abductions & killings has struck Absalom, & when a Pathfinder falls prey to this criminal, the PCs set out to find the culprit & solve the so-called Rose Street Revenge.
Description:
Pathfinder 2nd edition playtest rules.
A repeatable Pathfinder Society quest pack designed for 1st-level.
Pregenerated characters provided.
Less than a year ago, Absalom fended off a siege of demonflesh constructs and the living dead. The siege lord freed any slave aiding in Absalom’s defense. Since then, the city’s slave trade mostly disappeared and many groups, including the Pathfinder Society, welcomed Absalom’s newest citizens. Recently, several ex-slaves turned up dead and a few more disappeared. The Society doesn’t often investigate serial killings, but one of its newest recruits is the latest victim. Now, a band of Pathfinders must follow the clues and end the threat.
“The Rose Street Revenge” is a series of three quests, averaging 60 minutes each and playable in any order, followed by a finale.
Written by Leo Glass, Thurston Hillman, Joe Pasini, and Linda Zayas-Palmer.
Professional game editors & developers share secrets to effective game writing and chart the path to publication in this informative seminar designed to help you get your foot in the door.
Description:
Developer Ron Lundeen, organized play lead developer John Compton, and developer Jason Keely discuss writing for Paizo products.
Take an up-close look at the rules of Starfinder, including differences between the Starfinder & Pathfinder rules. Ask questions & discuss the philosophy behind the Starfinder game system.
Description:
Join the Starfinder team for an up-close look at the rules of Starfinder, including a glimpse at some of the key differences between the Starfinder and Pathfinder rules. They will take your questions and discuss the philosophy behind the Starfinder game system.
Paizo staffers reveal their secrets, including tips for engaging players & utilizing outside influences in your gaming style. Bring your questions & let them help you troubleshoot your campaign.
Description:
Paizo’s most experienced Game Masters reveal their best game mastering secrets, including tips for engaging players and utilizing outside influences in your gaming style. Bring your questions and let them help you troubleshoot your campaign. Repeats Friday at 6 pm.
Paizo staffers reveal their secrets, including tips for engaging players & utilizing outside influences in your gaming style. Bring your questions & let them help you troubleshoot your campaign.
Description:
Paizo’s most experienced Game Masters reveal their best game mastering secrets, including tips for engaging players and utilizing outside influences in your gaming style. Bring your questions and let them help you troubleshoot your campaign. Repeat of the Friday 2 pm seminar.
Paizo’s founding CEO Lisa Stevens has spent decades in the gaming industry & seen it all. Join her for lively anecdotes from her history in gaming, followed by a Q&A.
Description:
Paizo’s founding CEO Lisa Stevens has seen it all, from the birth of White Wolf to her halcyon days as “employee #1” at Wizards of the Coast. She’s been president of the Star Wars Fan Club, helped manage the transition of D&D from TSR to WotC, and has guided Paizo from the start. Join Lisa for lively anecdotes from her history in gaming, followed by a Q&A.
Come learn the secrets of good adventure design from Paizo’s master adventure designers. We'll talk about plotting, encounter creation, the role of rules, mapping, & more!
Description:
Whether you're interested in writing adventures for publication, or just want to create memorable adventures for your home game, come learn the secrets of good adventure design from Paizo’s master adventure designers. We'll talk about plotting, encounter creation, the role of rules, mapping, and more!
Designing Pathfinder Monsters: From Concept to Tabletop
Summary:
Learn secrets from master monster-makers as to what goes into creating a truly terrifying foe. Take part in creating an entirely new foe sure to send heroes running.
Description:
Learn the secrets of Paizo’s master monster-makers and everything that goes into creating a truly terrifying foe—from appearance and ecology to statblock and game role. During the panel, you’ll take part in creating an entirely new foe sure to send heroes running.