Wings of War Mega-Game: The St. Mihiel Offensive, Day 2
Description:
On 13 September 1918, the American Expeditionary Force in France continues its massive offensive against the German St. Mihiel Salient. As artillery and ground forces assault the German fortifications, over 1400 American and allied aircraft battle veteran German aviators in the skies over the battlefield. Each player will take an American, German, British, French, or Italian miniature aircraft, and will help sweep the skies of enemy planes.
In early April 1917, Germany’s ‘Knights of the Air’ patrol the skies over the Arras Front. As these veterans of the famed Jasta 11 rack up an amazing 89 kills, allied leaders desperately try to neutralize these veteran German pilots. Join us in a free-wheeling brawl in the skies, piloting a miniature World War One aircraft. If you’ve never played Wings of War before, come and learn this amazing game!
Rebel spies in sector HQ hack a sensitive Imperial computer network, and uncover crucial intel. The Imperial Moff Grax is traveling between systems to oversee the opening of a new prison on Kardalon Prime. A picked squadron of A and X-wings is sent to intercept the Moff’s shuttle. Will the rebels kill the feared Imperial general? Or will the Empire’s naval forces crush the rebels? Use Star Wars fighter minis and Silent Death dogfighting rules.
Join us for our tenth year of 15mm fantasy chariot racing at Gencon. This year, our race will take place on the Halfling track at Oak Hollow, the newest track in the seven kingdoms circuit. All of the best chariot teams have signed up for this inaugural race. Use ramming, boarding, spells, beast attacks and dirty tricks to secure victory for your racing faction. Rules taught.
Alpha Centauri III, 2241. 6 days after the start of the Dalek invasion, Terran Federation forces are reeling from the onslaught. After their defeat at the Carver Dome power station, TF Marines retreat towards the Guard armories at Baxter Dome. Approaching the armory defenses, they are intercepted by a sizeable Dalek force. Will the valiant humans punch through to join the Baxter defenses, or will they be exterminated by the sinister Daleks?
After a long siege, the northern wall of Leutburg is breached by Skaven Warp Magicks. While the city’s defenders struggle to seal the breach, armed groups move purposefully through the mostly deserted Klutdorf neighborhood. Will these war bands complete their mysterious missions before slipping away to the docks to escape the doomed city? Or kill each other trying? Use 28mm fantasy figures with www.mj12games.com Ares Fantasy Skirmish rules.
The full moon rises as your hand-picked warband approaches the small town of Retting. Your band has an objective which it must achieve before sneaking back out of the town. However, a thick fog has gathered around the town, and the increasingly desperate screams from within suggest that your mission may not be as easy as you first hoped. Lead a band of 28mm fantasy figures into the horror of Retting, using Ares skirmish rules from MJ12 games. Rules taught and figures provided.
For years, the Luvian track at Xeros has been the most hazardous chariot track in the Seven Kingdoms Circuit. In fact, six of the top ten racing factions are unwilling to compete in mad king Tirosâ annual invitational race. Use ramming, boarding, crew and beast attacks, spells, dirty tricks, and the always unpredictable crowd to secure a stunning victory in our ninth year of 15mm chariot racing. Rules taught and miniatures provided.
The Kiris City Gladiatorâs guild invites you to participate in their annual âWalking with the Deadâ event in the cityâs old North Cemetery. Test your martial prowess against rival gladiator teams, while avoiding the restless dead that infest the cursed graveyard. Rules taught and figures provided, or bring your own pair of painted 28mm fantasy or historical figures.
Nine Days after a virulent necrovirus sweeps through the subsurface colony on Altair VI, automated sensors detect a small force of aliens moving through the outskirts of Hab Sector 7. Colonial Marines of the 963rd CAP Battalion are withdrawn from quarantine deployments, and are sent to intercept and destroy the mysterious raiders. Can the marines stop the aliens while fending off the zombie-like residents of the city? Or will the raiders succeed in their clandestine mission? Rules taught.