A Gen Con Exclusive Adventure! Lost at sea, a band of Continental agents find themselves face to face with the Supernatural! Copy of Signed Hardcover Core Rulebook included with game!
Description:
The year is 1776, and more than just Redcoats are here! Impressed by the British Navy, the characters find themselves caught in a Supernatural adventure at sea! Will they be able to survive the command of their mad Captain and the terrors lurking beneath the waves? Find out in this Revolutionary 5E Setting Hack! In Nations & Cannons, players will take on the roles of 4th level historically-sourced, pregenerated characters from the American Revolution, complete with custom firearms rules, period-accurate Backgrounds, and brand-new classes and subclasses, such as the Firebrand, the Surgeon, and the Trailblazer! Play With the Designer games come with a Free Signed Copy of the Hardcover Core Rulebook! Our Play With games are run by the very folks who have written the adventure modules you’re playing, along with our lead design team responsible with the mechanics you will be using!
The year is 1776, and the Continental army is at the brink! Hemmed in by Redcoats and Hessians, only an elite band of operatives can hope to clear the way for a daring counter-attack!
Description:
Christmas Eve, 1776- the rag-tag remnants of the Continental Army have been routed from New York to New Jersey. With his army at the brink of collapse, George Washington sets a plan in motion for a daring counterattack. The mission? To cross the icy Delaware river under cover of night and catch the sleeping Hessian garrison unawares! To see the plan through, the Patriots need their best operatives to disable the enemy's defenses. As the tip of the spear, will you bring disaster or deliverance to the embattled American cause? Nations & Cannons players will take on the roles of historically-sourced, pre-generated characters from the American Revolution, complete with custom firearms rules, period-accurate Backgrounds, and brand-new classes and subclasses, such as the Firebrand, the Surgeon, and the Trailblazer!
The year is 1776, and the Continental army is at the brink! Hemmed in by Redcoats and Hessians, only an elite band of operatives can hope to clear the way for a daring counter-attack!
Description:
Christmas Eve, 1776- the rag-tag remnants of the Continental Army have been routed from New York to New Jersey. With his army at the brink of collapse, George Washington sets a plan in motion for a daring counterattack. The mission? To cross the icy Delaware river under cover of night and catch the sleeping Hessian garrison unawares! To see the plan through, the Patriots need their best operatives to disable the enemy's defenses. As the tip of the spear, will you bring disaster or deliverance to the embattled American cause? (This adventure uses pre-generated 4th level characters) Nations & Cannons players will take on the roles of historically-sourced, pre-generated characters from the American Revolution, complete with custom firearms rules, period-accurate Backgrounds, and brand-new classes and subclasses, such as the Firebrand, the Surgeon, and the Trailblazer!
The Revolution spreads North! On the offensive, elite Continental forces face bitter cold and enemies determined to make Canada their grave. March north!
Description:
Characters must fight through freezing rain and frigid rivers to take the War northward, where cunning foes, vicious wilderness, and the ever-creeping cold awaits them! Nations & Cannons players will take on the roles of 4th level historically-sourced, pre-generated characters from the American Revolution, complete with custom firearms rules, period-accurate Backgrounds, and brand-new classes and subclasses, such as the Firebrand, the Surgeon, and the Trailblazer. Take on the Redcoats and more in this Revolutionary 5E setting hack!
The Revolution spreads North! On the offensive, elite Continental forces face bitter cold and enemies determined to make Canada their grave. March north!
Description:
Characters must fight through freezing rain and frigid rivers to take the War northward, where cunning foes, vicious wilderness, and the ever-creeping cold awaits them! Nations & Cannons players will take on the roles of 4th level historically-sourced, pre-generated characters from the American Revolution, complete with custom firearms rules, period-accurate Backgrounds, and brand-new classes and subclasses, such as the Firebrand, the Surgeon, and the Trailblazer. Take on the Redcoats and more in this Revolutionary 5E setting hack!
Boston has been blockaded! Redcoats march the streets! Trapped and under siege, elite Continental agents must break through enemy lines. Escape the Blockade in this Revolutionary War era adventure!
Description:
In "Boston Under Siege", a group of elite Continental forces will attempt to navigate a city under threat, as the Redcoats storm the streets and blockade the Harbor! Will the characters make it out alive to carry on the fight for Independence? Or will their battle for freedom meet an untimely end? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters. This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
Boston has been blockaded! Redcoats march the streets! Trapped and under siege, elite Continental agents must break through enemy lines. Escape the Blockade in this Revolutionary War era adventure!
Description:
In "Boston Under Siege", a group of elite Continental forces will attempt to navigate a city under threat, as the Redcoats storm the streets and blockade the Harbor! Will the characters make it out alive to carry on the fight for Independence? Or will their battle for freedom meet an untimely end? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters. This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
It is 1776, and elite Continental forces are confronting a test more fearsome than the British Army: the supernatural! Flint and steel meet fang and claw in this Revolutionary War era adventure!
Description:
In “Howl in the Night”, the Redcoats aren't the only thing the Continental Army has to worry about, as strange feral forces awaken and roam the night. To handle this new threat, an elite company of Light Infantry have been deployed to investigate these supernatural occurrences amidst the backdrop of the American Revolution! A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters. This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
Flintlock Fantasy: The Liberation of Sleepy Hollow
Summary:
Supply lines broken! Continental forces venture into No Man's Land to investigate. Is it Redcoats running amok? Or something more sinister? The answers lie in a quiet hamlet called Sleepy Hollow.
Description:
In “The Liberation of Sleepy Hollow”, the Continental stronghold of Fort Lee finds its supply lines destroyed by a mysterious force lurking in the No Man's Land of Westchester County, New York. Is it Redcoats, engaging in sabotage? Or is there something to the local legends of a supernatural presence roaming the woods near a quiet little hamlet of no particular renown? Only an elite company of infantry can find out! A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters. This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
Flintlock Fantasy: The Liberation of Sleepy Hollow
Summary:
Supply lines broken! Continental forces venture into No Man's Land to investigate. Is it Redcoats running amok? Or something more sinister? The answers lie in a quiet hamlet called Sleepy Hollow.
Description:
In “The Liberation of Sleepy Hollow”, the Continental stronghold of Fort Lee finds its supply lines destroyed by a mysterious force lurking in the No Man's Land of Westchester County, New York. Is it Redcoats, engaging in sabotage? Or is there something to the local legends of a supernatural presence roaming the woods near a quiet little hamlet of no particular renown? Only an elite company of Continental infantry can find out! A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters. This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!