A mysterious patron asks that your crew steal a ship moth-balled since the Clone Wars. You'll keep the ship, but the patron demands the cargo unopened. A simple job, what could possibly go wrong?
Description:
The Empire has fallen, and the Hutts are consolidating power in the Outer Rim. A mysterious emmisary from the Desilijic clan has hired your crew to steal a pleasure ship moth-balled since the Clone Wars. You'll keep the valuable ship as payment, but the emmisary demands the cargo -- unopened. A simple job, what could possibly go wrong?
A mysterious patron asks that your crew steal a ship moth-balled since the Clone Wars. You'll keep the ship, but the patron demands the cargo unopened. A simple job, what could possibly go wrong?
Description:
The Empire has fallen, and the Hutts are consolidating power in the Outer Rim. A mysterious emmisary from the Desilijic clan has hired your crew to steal a pleasure ship moth-balled since the Clone Wars. You'll keep the valuable ship as payment, but the emmisary demands the cargo -- unopened. A simple job, what could possibly go wrong?
A mysterious patron asks that your crew steal a ship moth-balled since the Clone Wars. You'll keep the ship, but the patron demands the cargo unopened. A simple job, what could possibly go wrong?
Description:
The Empire has fallen, and the Hutts are consolidating power in the Outer Rim. A mysterious emmisary from the Desilijic clan has hired your crew to steal a pleasure ship moth-balled since the Clone Wars. You'll keep the valuable ship as payment, but the emmisary demands the cargo -- unopened. A simple job, what could possibly go wrong?
Imagining queer game design that goes beyond simply including queer & LGBT+ characters and storylines. This panel is promoting and shouting out the work of queer & LGBT+ game designers.
Description:
How do we shift the focus of the industry from token queer-coded content sprinkled into mass-produced products for social justice points, to games created by queer designers with their own voices, narratives, and perspectives? How do we as queer creators go beyond queerness as set dressing to create games and systems that produce intrinsically queer content? How do we create for ourselves what we need from a market that sees queer content as a business risk? How do we support each other in a straight-dominated industry? Panelists include (may be subject to change): Simon Moody (he/him), Larpwright & Game Designer, @LuchaLibris Ink (they/them, she/her), Artist & Streamer, @TheseDeadPens Adira Slattery (she/her), Game Designer & Podcaster, @AdiraSlattery Taylor LaBresh (he/him), Game Designer & Podcaster, @LeviathanFiles
The Delphi council has asked your attendance in Ulsan for a critical meeting. Getting on a high speed train to places in more temperate climbs what could possibly go wrong.
Description:
A high speed rail traveling south through Korea, the Delphi Council has asked you to meet in Ulsan for a critical meeting in the plan to discover the high lord and its plans for Pan-Pacifica.