An ancient curse, a damsel in distress, flying dinosaurs, & dudes with big axes!
Description:
Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pace with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Dukes mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of the thirteen generations have been buried and forgotten- until now!
When stories of a rogue "smart metal" giant come to your village, no one takes them seriously, until the treaded 10-story-tall monstrosity begins cutting a swath through your hothouse jungle homeland.
Description:
A level 5 adventure for! The Ancients called it Beta Collection Unit NC-787. Its mission – to find, collect, and categorize animals and plants, record their
DNA, and when required, strip invasive mutant DNA from extant creatures to create genetically pure stock. Then the Great Disaster came.
Beta Collection Unit NC-787 sat dead and inert for ages while the world evolved around it for thousands of years. When stories of a rogue “smart metal” being the size of a mountain come to your village, no one takes them seriously, at least until the treaded 10-story-tall monstrosity begins cutting a gigantic swath through your hothouse jungle homeland.
Invulnerable to even the mightiest mutations, your only hope to stop its menacing march is to find entry to its interior and access its power sources and sinister inhabitants.
A wizard's patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!
Description:
A wizard’s patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!
A level 2 adventure.
A wizard's patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!
Description:
A wizard’s patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!
A level 2 adventure.
How can a man live forever? The answer may lie buried in the ruins of Al-Anwar. Our heroes are tasked to find a long lost scroll thought to be in the desert ruins that hold this secret.
Description:
Centuries ago, the Loregiver walked the land visiting with kings and commoners alike. King Azaltin asked her for 11 nights in a row - How can a man live forever? The complicated answers were copied down into a set of scrolls and the king secluded himself to his studies. What he learned, and what he became, destroyed the royal family as well as the city itself. Now it is thought that the scrolls location may have been found. Will you seek them out? And if you find them, what will you learn?
When a dying thief hands you a treasure map, you know it's going to be trouble. Many have sought the riches of the Arcadian Crypt; all are dead. Can you succeed where they failed?
Description:
A classic Judges Guild adventure from The Book of Treasure Maps! Game like it's 1979 all over again!
This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there. Time to penetrate his inner sanctum!
Description:
Villagers have gone missing! A mix of clues, superstitions and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed a top a windy rider for centuries. Legends say that green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the ground of his citadel and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now the time has come to explore his inner sanctum...
This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there. Time to penetrate his inner sanctum!
Description:
Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum…
A Level 2 Adventure.
This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there. Time to penetrate his inner sanctum!
Description:
Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum.
A Level 2 Adventure.