Strange things are afoot in Montpeilier, Vermont. Communication is cut off and the mortals, as usual, are clueless. Once again, it falls to us to save the world. Or destroy it.
Strange things are afoot in Montpeilier, Vermont. Communication is cut off and the mortals, as usual, are clueless. Once again, it falls to us to save the world. Or destroy it.
Strange things are afoot in Montpeilier, Vermont. Communication is cut off and the mortals, as usual, are clueless. Once again, it falls to us to save the world. Or destroy it.
A Classic World of Darkness Hunter Tabletop. It's All Hallows Eve, can your mortal hunter stay alive... and sane? This event is associate with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
You are undead but that hasn't stopped your thirst for not only blood but adventure. This job, however, may be too much even for you. Someone has hired you and others to crack into the trading house of Ireland data center. Goal? Ruin the economy of Ireland. Start a nationwide riot. Security? Impressive. Danger? Plenty. Pay? Unimaginable. When do we start? This event is associated with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
This is the follow up to 'Sabbat incursion'. The plot is exactly what it sounds like. The players are Camarilla vampires defending against a Sabbat incursion against a Camerilla city in Ireland. This event is associated with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
It's inherent to our blood, the desire for power and doing whatever it takes to achieve it. For some licks, being a child of Caine ain't enough. Sometimes, in the dead of night, deals are made. That's where we come in, we call ourselves the Inquisition. An entire pack has gone missing and there's more than enough evidence that infernalism is behind it. This event is associate with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.