An evening at a strangely familiar Chicago speakeasy leads a group of patrons to run afoul of the city’s gruesome Crooked Smile Killers—and worse. Pre-Gens provided
Description:
Stop me if you’ve heard this one before: For a handful of patrons gathered in January 1929 at the dingy speakeasy known as the Wilde Reputation, a magician’s act gone awry leads to a frantic trek through the city's darkest corners and encounters with its strangest inhabitants, from the Crooked Smile Killers to the weird denizens of the Resurrection Cemetery.
The scenario can be played as a sequel to “Nightmare City” or as a stand-alone. Based on the Corpse short story cycle by James Lowder, who is also your GM. No experience with Call of Cthulhu needed. Part of Chaosium’s “Play with the Creator!” block of events. (Call of Cthulhu 7th Edition. 4–6 Players. Pre-gens provided. 4 hr duration.)
Players are encouraged to also sign up for Round One: Nightmare City, on Thursday evening.
The Lunar Empire seeks to plunder the draconic secrets of Wyrmghost Ruins. Minaryth Purple wants you to acquire the secrets first - he has own plans to use them in the struggle to liberate Sartar.
Description:
The Lunar Empire seeks to plunder the draconic secrets of Wyrmghost Ruins, seeking magical secrets that could further its conquests in the Holy Country and beyond. Minaryth Purple wants you to acquire the secrets first - he has own plans to use draconic powers in the struggle to liberate Sartar. The ruins are cursed, and haunted. The local clans too frightened to go there. Can you survive to plunder the secrets of the EWF?
The Lunar Empire seeks to plunder the draconic secrets of Wyrmghost Ruins. Minaryth Purple wants you to acquire the secrets first - he has own plans to use them in the struggle to liberate Sartar.
Description:
The Lunar Empire seeks to plunder the draconic secrets of Wyrmghost Ruins, seeking magical secrets that could further its conquests in the Holy Country and beyond. Minaryth Purple wants you to acquire the secrets first - he has own plans to use draconic powers in the struggle to liberate Sartar. The ruins are cursed, and haunted. The local clans too frightened to go there. Can you survive to plunder the secrets of the EWF?
The Lunar Empire seeks to plunder the draconic secrets of Wyrmghost Ruins. Minaryth Purple wants you to acquire the secrets first - he has own plans to use them in the struggle to liberate Sartar.
Description:
The Lunar Empire seeks to plunder the draconic secrets of Wyrmghost Ruins, seeking magical secrets that could further its conquests in the Holy Country and beyond. Minaryth Purple wants you to acquire the secrets first - he has own plans to use draconic powers in the struggle to liberate Sartar. The ruins are cursed, and haunted. The local clans too frightened to go there. Can you survive to plunder the secrets of the EWF?
The Lunar Empire seeks to plunder the draconic secrets of Wyrmghost Ruins. Minaryth Purple wants you to acquire the secrets first - he has own plans to use them in the struggle to liberate Sartar.
Description:
The Lunar Empire seeks to plunder the draconic secrets of Wyrmghost Ruins, seeking magical secrets that could further its conquests in the Holy Country and beyond. Minaryth Purple wants you to acquire the secrets first - he has own plans to use draconic powers in the struggle to liberate Sartar. The ruins are cursed, and haunted. The local clans too frightened to go there. Can you survive to plunder the secrets of the EWF?
Join designer Rob Heinsoo & art director Michael O'Brien for a jaunt through the many Gloranthas that helped create this labor of love.
Description:
13th Age Glorantha brings class-based d20-rolling mechanics to Greg Stafford's beloved world of richly imagined cultures and colliding mythologies. Join designer Rob Heinsoo and art director Michael O'Brien for a jaunt through the many Gloranthas that helped create this labor of love, and for discussions on using the 466-page book and the rest of the 13th Age line to create many new campaigns.
Can you find the missing Secret Service agent, mollify the anti-Federal sentiment of these Texans, & discover the counterfeiter before the town turns against them? Cthulhu horror in the Old West!
Description:
As Secret Service Agents enter the north Texas mining town of Bleeding Rock seeking a counterfeiter, and the missing agent that reported on the counterfeiting, they discover that the town is caught up in religious fervor. Can they find their missing agent, mollify the anti-Federal sentiment of these Texans, and discover the counterfeiter before the town turns against them? And what of deeper mysteries the town holds? Set in the Old West, using material from Down Darker Trails (no experience needed with Down Darker Trails to play.)
(Down Darker Trails. 3-6 Players. Pre-gens provided. 4 hr duration.)
Can you find the missing Secret Service agent, mollify the anti-Federal sentiment of these Texans, & discover the counterfeiter before the town turns against them? Cthulhu horror in the Old West!
Description:
As Secret Service Agents enter the north Texas mining town of Bleeding Rock seeking a counterfeiter, and the missing agent that reported on the counterfeiting, they discover that the town is caught up in religious fervor. Can they find their missing agent, mollify the anti-Federal sentiment of these Texans, and discover the counterfeiter before the town turns against them? And what of deeper mysteries the town holds? Set in the Old West, using material from Down Darker Trails (no experience needed with Down Darker Trails to play.)
(Down Darker Trails. 3-6 Players. Pre-gens provided. 4 hr duration.)
Can you find the missing Secret Service agent, mollify the anti-Federal sentiment of these Texans, & discover the counterfeiter before the town turns against them? Cthulhu horror in the Old West!
Description:
As Secret Service Agents enter the north Texas mining town of Bleeding Rock seeking a counterfeiter, and the missing agent that reported on the counterfeiting, they discover that the town is caught up in religious fervor. Can they find their missing agent, mollify the anti-Federal sentiment of these Texans, and discover the counterfeiter before the town turns against them? And what of deeper mysteries the town holds? Set in the Old West, using material from Down Darker Trails (no experience needed with Down Darker Trails to play.)
(Down Darker Trails. 3-6 Players. Pre-gens provided. 4 hr duration.)
A year after the liberation of New Pavis from the Lunar Empire, a group of adventurers brave the Big Rubble in search of lost Lunar treasure.
Description:
Play the new RuneQuest with one of its designers! A year after the liberation of New Pavis from the Lunar Empire, a group of adventurers brave the Big Rubble in search of lost Lunar treasure. 4 hours, 5 players, pregens provided. A new adventure by Jeff Richard. No experience with RuneQuest or Glorantha needed. Part of Chaosium's "Play with the Creator!" block of events.
(RuneQuest: Roleplaying in Glorantha. 4-6 players. Pre-gens provided. 4 hr duration.)