After three days of festivities, the knights judged most courteous will have the honor of being named a Queen's Knight for the year. Can you impress Guenever?
Description:
It is wintertime in Camelot, and Queen Guenever is hosting a grand feast! After three days of festivities, the knights judged most courteous will have the honor of being named a Queen's Knight for the year. Can you impress Guenever and earn the honor for yourself? This scenario uses rules from the Book of Feasts, which will be taught if needed.
You come across a clan where the adults fluctuate wildly in emotions and the clan spirit seem to be sick. Only the heroes are capable of going on a heroquest to resolve the issue.
Description:
Vasana and her band of heroes come across a clan stronghold where the adults fluctuate in emotions unpredictably and the clan spirit seem to be sick or going insane. Only the heroes are capable of going on a heroquest to resolve the issue. Pre-gens provided.
You come across a clan where the adults fluctuate wildly in emotions and the clan spirit seem to be sick. Only the heroes are capable of going on a heroquest to resolve the issue.
Description:
Vasana and her band of heroes come across a clan stronghold where the adults fluctuate in emotions unpredictably and the clan spirit seem to be sick or going insane. Only the heroes are capable of going on a heroquest to resolve the issue. Pre-gens provided.
A knight in mis-matched armor, shield with no crest, challenges you. Who is this motley knight and why does he command such respect from the villagers?
Description:
"A dozen peasants exit the buildings, one of the men striking a battered and rusting Saxon helmet with a hammer. A moment later, a knight wearing mismatched armor and riding a sway-backed horse appears on the road ahead on you. His shield bears no coat of arms. 'You will be allowed to leave peaceably if you pledge to aid the village of Cherryhill when called,' he commands in a booming voice." Who is this motley knight and why does he command such respect from the villagers? You will tell that story in Prince Valiant.
Welcome to dark ages Ireland. Hope has long since faded, but the Sidhe promise to raise your fallen king from the dead. What would you give up to return to prosperity and hope?
Description:
Welcome to dark ages Ireland. Hope has long since faded for your land, but the Sidhe promise to raise your fallen king from the dead. Be warned: the quest they demand is dangerous and the costs are extreme. What would you give up to return your village to prosperity and hope? This dark and moody scenario delves into the fantasy and horror of Irish myth, but still touches the themes of HP Lovecraft's works. Pregenerated adventurers provided.
Welcome to dark ages Ireland. Hope has long since faded, but the Sidhe promise to raise your fallen king from the dead. What would you give up to return to prosperity and hope?
Description:
Welcome to dark ages Ireland. Hope has long since faded for your land, but the Sidhe promise to raise your fallen king from the dead. Be warned: the quest they demand is dangerous and the costs are extreme. What would you give up to return your village to prosperity and hope? This dark and moody scenario delves into the fantasy and horror of Irish myth, but still touches the themes of HP Lovecraft's works. Pregenerated adventurers provided.
Welcome to dark ages Ireland. Hope has long since faded, but the Sidhe promise to raise your fallen king from the dead. What would you give up to return to prosperity and hope?
Description:
Welcome to dark ages Ireland. Hope has long since faded for your land, but the Sidhe promise to raise your fallen king from the dead. Be warned: the quest they demand is dangerous and the costs are extreme. What would you give up to return your village to prosperity and hope? This dark and moody scenario delves into the fantasy and horror of Irish myth, but still touches the themes of HP Lovecraft's works. Pregenerated adventurers provided.
Welcome to dark ages Ireland. Hope has long since faded, but the Sidhe promise to raise your fallen king from the dead. What would you give up to return to prosperity and hope?
Description:
Welcome to dark ages Ireland. Hope has long since faded for your land, but the Sidhe promise to raise your fallen king from the dead. Be warned: the quest they demand is dangerous and the costs are extreme. What would you give up to return your village to prosperity and hope? This dark and moody scenario delves into the fantasy and horror of Irish myth, but still touches the themes of HP Lovecraft's works. Pregenerated adventurers provided.
Welcome to dark ages Ireland. Hope has long since faded, but the Sidhe promise to raise your fallen king from the dead. What would you give up to return to prosperity and hope?
Description:
Welcome to dark ages Ireland. Hope has long since faded for your land, but the Sidhe promise to raise your fallen king from the dead. Be warned: the quest they demand is dangerous and the costs are extreme. What would you give up to return your village to prosperity and hope? This dark and moody scenario delves into the fantasy and horror of Irish myth, but still touches the themes of HP Lovecraft's works. Pregenerated adventurers provided.
Welcome to dark ages Ireland. Hope has long since faded, but the Sidhe promise to raise your fallen king from the dead. What would you give up to return to prosperity and hope?
Description:
Welcome to dark ages Ireland. Hope has long since faded for your land, but the Sidhe promise to raise your fallen king from the dead. Be warned: the quest they demand is dangerous and the costs are extreme. What would you give up to return your village to prosperity and hope? This dark and moody scenario delves into the fantasy and horror of Irish myth, but still touches the themes of HP Lovecraft's works. Pregenerated adventurers provided.