The farmers of Dunhollow need the adventurers' help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. Characters created during session.
Description:
The battle that drove away the Chaos demons also killed all of the valley's priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers' help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it's going to be bad. Characters created during session.
In Prohibition-era Chicago, a visit to a speakeasy leads a group of entertainment-seekers to the city's darkest corners & strangest inhabitants. Pre-Gens provided.
Description:
Speakeasies in Prohibition-era Chicago were not the safest places to frequent, but the best boasted high-quality drinks and even higher-quality entertainment. The Wilde Reputation was not one of those. This dingy joint offered the worst rotgut on the South Side and entertainment that could, on the wrong day, prove more dangerous than all the city’s mob bosses combined. For a handful of patrons gathered at the Reputation in January 1929, it’s the wrong day.
Based on the Corpse short story cycle by James Lowder, who is also your GM.
No experience with Call of Cthulhu needed. Part of Chaosium’s“Play with the Creator!” block of events. (Call of Cthulhu 7th Edition. 4–6 Players. Pre-gens provided. 4 hr duration.)
Players are encouraged to also sign up for Round Two: The Wilde Reputation, on Saturday evening.
With the overlords of the Lunar Empire now driven from the region, how Sun County's stubbornly independent farmers face the new.
Description:
Against all odds, Sun County, on the borders of the badlands of Prax, remains staunchly settled, ordered, and civilised, having resisting nomads, famine and drought for centuries. With the overlords of the Lunar Empire now driven from the region, how will these stubbornly independent farmers face the new threats that challenge their very existence? Chaosium intends to audio record this game session with Michael "MOB" O'Brien as GM.
1871 New Mexico Territory. You have been sent to kill or capture the notorious outlaw Black Jack Ketchum. It is time to stop his depredations! But can he be beaten?
Description:
1871 New Mexico Territory. Pinkerton agents have been sent to kill or capture the notorious outlaw Black Jack Ketchum by the Twin Mining Company. It is time to stop the depredations his gang have played on the miners and ore shipments. But he isn't so easy to find, the investigators discover. Set in the Old West and ties in with Down Darker Trails (no knowledge of this supplement needed). Uses the Pulp Cthulhu rules (will be taught at table). Pre gens provided. -Part of our "Throwback Thursday" series of con scenarios from 2018
1871 New Mexico Territory. You have been sent to kill or capture the notorious outlaw Black Jack Ketchum. It is time to stop his depredations! But can he be beaten?
Description:
1871 New Mexico Territory. Pinkerton agents have been sent to kill or capture the notorious outlaw Black Jack Ketchum by the Twin Mining Company. It is time to stop the depredations his gang have played on the miners and ore shipments. But he isn't so easy to find, the investigators discover. Set in the Old West and ties in with Down Darker Trails (no knowledge of this supplement needed). Uses the Pulp Cthulhu rules (will be taught at table). Pre gens provided. -Part of our "Throwback Thursday" series of con scenarios from 2018
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. How will the ancestors judge you?
Description:
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. Whether they banish the spirit or take up its plea, the ancestors are watching how the clan treats their progenitors.
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. How will the ancestors judge you?
Description:
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. Whether they banish the spirit or take up its plea, the ancestors are watching how the clan treats their progenitors.
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. How will the ancestors judge you?
Description:
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. Whether they banish the spirit or take up its plea, the ancestors are watching how the clan treats their progenitors.
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. How will the ancestors judge you?
Description:
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. Whether they banish the spirit or take up its plea, the ancestors are watching how the clan treats their progenitors.
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. How will the ancestors judge you?
Description:
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. Whether they banish the spirit or take up its plea, the ancestors are watching how the clan treats their progenitors.