Come explore GameMastering (GMing) beyond specific game systems and campaigns. One law any GM could use. Pacing combat. Senses and roleplaying. Various ideas for GMs new or veteran.
This workshop brings long form improv to help GMs create content on the fly that allows their players to lead the direction of the campaign.
Description:
This workshop brings long form improvisational techniques to help GMs create content on the fly that allows their players to lead the direction of the campaign. Turning minor NPCs into deeper characters, threading multiple storylines and split parties, and setting up a chain of consequences will be what this workshop focuses on. Mikel Matthews has been doing improv since 1995 and is the founder of Illinois State University’s Improv Mafia and the Abe Froman Project. His youtube channel, Confession of an Improv GM, and twitter, @ImprovGM, give advice and techniques about incorporating improv practices into RPGs.
This workshop brings long form improv to help GMs create content on the fly that allows their players to lead the direction of the campaign.
Description:
This workshop brings long form improvisational techniques to help GMs create content on the fly that allows their players to lead the direction of the campaign. Turning minor NPCs into deeper characters, threading multiple storylines and split parties, and setting up a chain of consequences will be what this workshop focuses on. Mikel Matthews has been doing improv since 1995 and is the founder of Illinois State University’s Improv Mafia and the Abe Froman Project. His youtube channel, Confession of an Improv GM, and twitter, @ImprovGM, give advice and techniques about incorporating improv practices into RPGs.
This workshop brings long form improv to help players create backgrounds quickly, develop their characters and make decisions which can lead them to places they might not otherwise have considered.
Description:
This workshop brings long form improvisational techniques to help players create character backgrounds quickly, develop their characters in play, and make decisions which can lead their characters to places they might not otherwise have considered. Mikel Matthews has been doing improv since 1995 and is the founder of Illinois State University’s Improv Mafia and the Abe Froman Project. His youtubechannel, Confession of an Improv GM, and twitter, @ImprovGM, give advice and techniques about incorporating improv practices into RPGs.
This workshop brings long form improv to help players create backgrounds quickly, develop their characters and make decisions which can lead them to places they might not otherwise have considered.
Description:
This workshop brings long form improvisational techniques to help players create character backgrounds quickly, develop their characters in play, and make decisions which can lead their characters to places they might not otherwise have considered. Mikel Matthews has been doing improv since 1995 and is the founder of Illinois State University’s Improv Mafia and the Abe Froman Project. His youtubechannel, Confession of an Improv GM, and twitter, @ImprovGM, give advice and techniques about incorporating improv practices into RPGs.
This workshop brings long form improv to help players create backgrounds quickly, develop their characters and make decisions which can lead them to places they might not otherwise have considered.
Description:
This workshop brings long form improvisational techniques to help players create character backgrounds quickly, develop their characters in play, and make decisions which can lead their characters to places they might not otherwise have considered. Mikel Matthews has been doing improv since 1995 and is the founder of Illinois State University’s Improv Mafia and the Abe Froman Project. His youtubechannel, Confession of an Improv GM, and twitter, @ImprovGM, give advice and techniques about incorporating improv practices into RPGs.
GMing? Make it all up as you go! Join "Me, Myself and Die!" host Trevor Devall as he demonstrates how to use various solo-roleplay-based tools to create adventures for your group on the fly.
Description:
Trevor provides an interactive demonstration of improvisational GMing for your tabletop group using solo tools like the Mythic GM Emulator and The Perilous Wilds, just like he uses them on his popular YouTube channel, "Me, Myself and Die!"
We will have multiple scenarios that teams can play. This is modern warfare miniatures with rapid fast paced combat and intelligence scenarios that align to real world operations.
Description:
Convoy Scenario - Operators of the 75th Ranger Regiment have captured a high value target and are returning to their assigned extraction and recovery point. Can you lead these operators to successful completion or shall you lead opposing extremist forces in reclaiming the target? Mine Scenario - Operators from the 3rd Special Forces Brigade have been tasked with securing and shutting down an illegal uranium mining operations. Terrain is intense and opposing forces of the Russian FSB Alpha group are heavily entrenched in the facility making this a tough scenario. Rapid thinking and utilization of intel/special capabilities will be required. If time allows or interest is present we can also run a few other scenarios that we have available.
A town stands on the brink of war. Your group is all that stands between a town's residents and abject chaos. ...It would have been nice if you'd KNOWN you were hired to bring that chaos about.
Description:
Tradition is a funny thing. Taken with good humor, it can be a true improvement to your life. Clinging too tightly to it can only end in pain. What then when tradition is pain, and the only way forward is to break ages-old cycles?
This job should have been like any other. Where did it all go wrong? Key members of our party are at death's door. Nothing we're doing seems effective. The hammer is poised above our heads. 6th level.
Description:
D&D in a Castle presents world-class DM Alcuin Gersh. Alcuin is a veteran of Actual Play streams, having appeared as a Game Master or Player on channels including Wizards of the Coast, D&D Beyond, Hyper RPG, Queuetimes, Hunters Entertainment and Geek and Sundry. As a Writer, Developer and Tester he has contributed to numerous projects and Kickstarters. Alcuin’s worldbuilding style emphasizes the dark, intimate, and tragic. No kitchen sink High Fantasy here. His themes are anti-colonial, and his aesthetics eccentric, from Baroque Occultists to Decopunk Mecha.