The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
A new group mercenaries gather in the city of Gloomhaven to make a name for themselves, for good or ill.
Description:
Welcome to Gloomhaven! This is a cooperative tactical RPG/dungeon crawling legacy board game for four players. The city of Gloomhaven is facing an unknown crisis, and it is up to you which side you will choose to support. The future of the city lays in the balance, but you can swing things in your favor, if you're clever.
Glorantha: The Gods War "We Fought I Won" Tourney for Bragging Rights
Summary:
Fast-paced, asymmetric, balanced strategy game based in the Runequest Gods Age with massive pieces, wildly different factions! Random Empire assignment for this final 4th event of G:TGW.
Description:
Come and play one final round of Peterson Games "Glorantha: The Gods War" for bragging rights in the second "We Fought I Won" battle of Gen Con. Since this is an OPEN Tourney of only one round, invitations will be extended to the winner of the previous 3 Gen Con rounds thus allowing only 5 additional seats to be filled prior to start (so grab them now if you truly believe you are that good!). If previous winners have declined, spaces will be filled at table first from previous players in rank order then at random. Assignment of Empires will be Random Draw at table. Please be prompt and expect one expansion element (Cosmic/Chaos/Dragon) to be used.
Fast-paced, asymmetric, balanced strategy game based in the Runequest Gods Age and set on a huge board with massive pieces and wildly different factions! Random Empire assignment.
Description:
Come and play Peterson Games amazing game of true world domination on the Runequest map of Glorantha. Will the forces of Darkness cover the land? Will Storm gods unhinge the powers of Glorantha? Will the Minions of the Moon or even the Invisible God reign supreme? Or will unyielding Chaos defeat all powers and hold sway over a world in turmoil before it even is born? It is the time of Gods, Heroes, Minions and The Great Compromise. Come be a part of the conflict on your way to Victory! Minimal experience (or better) strongly suggested. Top player will be invited to the "We Fought I Won" Tourney Friday at 8pm