An epic worker placement game set in a once lost magical world. Giant elemental monsters roam while dragons, wizards and warriors battle for dominance over 8 elemental realms.
Description:
Players control unique factions seeking to adventure, battle, grow in power and ultimately dwell Eldervale, shaping it to their vision. Dwellings of Eldervale blends worker placement, area control, engine building and unique worker units. Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards. Action spaces include realms key to power: a summoning portal, an ancient mill, the lost fortress, deep dungeons, and a crumbling mage tower and the elemental lands of Earth, Air, Fire, Water, Light, Dark, Order and Chaos! Magic cards grant spells, quests and prophecies to players.
An epic worker placement game set in a once lost magical world. Giant elemental monsters roam while dragons, wizards and warriors battle for dominance over 8 elemental realms.
Description:
Players control unique factions seeking to adventure, battle, grow in power and ultimately dwell Eldervale, shaping it to their vision. Dwellings of Eldervale blends worker placement, area control, engine building and unique worker units. Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards. Action spaces include realms key to power: a summoning portal, an ancient mill, the lost fortress, deep dungeons, and a crumbling mage tower and the elemental lands of Earth, Air, Fire, Water, Light, Dark, Order and Chaos! Magic cards grant spells, quests and prophecies to players.
An epic worker placement game set in a once lost magical world. Giant elemental monsters roam while dragons, wizards and warriors battle for dominance over 8 elemental realms.
Description:
Players control unique factions seeking to adventure, battle, grow in power and ultimately dwell Eldervale, shaping it to their vision. Dwellings of Eldervale blends worker placement, area control, engine building and unique worker units. Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards. Action spaces include realms key to power: a summoning portal, an ancient mill, the lost fortress, deep dungeons, and a crumbling mage tower and the elemental lands of Earth, Air, Fire, Water, Light, Dark, Order and Chaos! Magic cards grant spells, quests and prophecies to players.
An epic worker placement game set in a once lost magical world. Giant elemental monsters roam while dragons, wizards and warriors battle for dominance over 8 elemental realms.
Description:
Players control unique factions seeking to adventure, battle, grow in power and ultimately dwell Eldervale, shaping it to their vision. Dwellings of Eldervale blends worker placement, area control, engine building and unique worker units. Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards. Action spaces include realms key to power: a summoning portal, an ancient mill, the lost fortress, deep dungeons, and a crumbling mage tower and the elemental lands of Earth, Air, Fire, Water, Light, Dark, Order and Chaos! Magic cards grant spells, quests and prophecies to players.
Agents investigating a miracle-producting W. Virginia coal mine seemingly back from the dead draw heat from both the townsfolk desperate to protect it & whatever lurks beneath.
Description:
A session of Delta Green: The Tabletop Roleplaying Game, a modern Lovecratian horror game that will play through Dyin to Make a Livin', a Delta Green scenario that places the players in the roles of Delta Green agents posing as Mine Safety and Health Administration inspectors doing a safety review of the Kinder Group Energy Labor LLC in West Virginia. This will take them through the looming processing facility, and down into the sweltering, hungry deep below to find the secrets behind the The Kinder Group's sudden rise to power in the region, and their seemingly impossible discovery of rare earth metals within the bones of Appalachia. Content warnings for extreme violence, body horror, claustrophobia, insects, mind control, suicide, mental health extremes, physical, mental and subtance abuse.
Agents investigating a miracle-producting W. Virginia coal mine seemingly back from the dead draw heat from both the townsfolk desperate to protect it & whatever lurks beneath.
Description:
A session of Delta Green: The Tabletop Roleplaying Game, a modern Lovecratian horror game that will play through Dyin to Make a Livin', a Delta Green scenario that places the players in the roles of Delta Green agents posing as Mine Safety and Health Administration inspectors doing a safety review of the Kinder Group Energy Labor LLC in West Virginia. This will take them through the looming processing facility, and down into the sweltering, hungry deep below to find the secrets behind the The Kinder Group's sudden rise to power in the region, and their seemingly impossible discovery of rare earth metals within the bones of Appalachia. Content warnings for extreme violence, body horror, claustrophobia, insects, mind control, suicide, mental health extremes, physical, mental and subtance abuse.
Agents investigating a miracle-producting W. Virginia coal mine seemingly back from the dead draw heat from both the townsfolk desperate to protect it & whatever lurks beneath.
Description:
A session of Delta Green: The Tabletop Roleplaying Game, a modern Lovecratian horror game that will play through Dyin to Make a Livin', a Delta Green scenario that places the players in the roles of Delta Green agents posing as Mine Safety and Health Administration inspectors doing a safety review of the Kinder Group Energy Labor LLC in West Virginia. This will take them through the looming processing facility, and down into the sweltering, hungry deep below to find the secrets behind the The Kinder Group's sudden rise to power in the region, and their seemingly impossible discovery of rare earth metals within the bones of Appalachia. Content warnings for extreme violence, body horror, claustrophobia, insects, mind control, suicide, mental health extremes, physical, mental and subtance abuse.
The year is 1965 and an Alien invasion is imminent. You and your fellow players play the role of Mega Corporations racing to develop advanced technologies to defend the Earth.
Description:
Research new technologies. Negotiate deals to sway votes to help improve your company's capabilities. Steer your company's innovations to achieve your individual end game objectives and defend the Earth from the aliens. Just remember: "You are humanity's last hope... Unless you've already sold us out." One of the players is siding with the aliens working to sabotage the other players while improving the Alien's own capabilities.
Enjoy cocktails & a chance to buy some amazing products at the silent auction. Come hang out with an outstanding group of people from the gaming industry!