You'll be attacking merchant ships and taking their treasure. But the real treasure is the happy memories you'll be making.
Description:
This is the 15th expansion to Dominion®. Across the sea, they have so much stuff. And it’s so much better than your stuff. Finer craftsmanship. Better quality materials. Shinier. They have crowns, tiaras, and diadems – and that’s just the hats. It’s time to get some of that stuff. You want an easy life, and you’re prepared to work hard for it. So you’ve rounded up some old salty dogs, plus a sourpuss and a bitter goldfish. And set sail. The sea is a harsh mistress, but a good cook, at least if you like everything really salty. There are red skies tonight, so they’ll be making a batch of Sailor’s Delight, which you understand to have tuna fish in it. And soon you’ll be attacking merchant ships and taking their treasure. But the real treasure is the happy memories you’ll be making.
You'll be attacking merchant ships and taking their treasure. But the real treasure is the happy memories you'll be making.
Description:
This is the 15th expansion to Dominion®. Across the sea, they have so much stuff. And it’s so much better than your stuff. Finer craftsmanship. Better quality materials. Shinier. They have crowns, tiaras, and diadems – and that’s just the hats. It’s time to get some of that stuff. You want an easy life, and you’re prepared to work hard for it. So you’ve rounded up some old salty dogs, plus a sourpuss and a bitter goldfish. And set sail. The sea is a harsh mistress, but a good cook, at least if you like everything really salty. There are red skies tonight, so they’ll be making a batch of Sailor’s Delight, which you understand to have tuna fish in it. And soon you’ll be attacking merchant ships and taking their treasure. But the real treasure is the happy memories you’ll be making.
You'll be attacking merchant ships and taking their treasure. But the real treasure is the happy memories you'll be making.
Description:
This is the 15th expansion to Dominion®. Across the sea, they have so much stuff. And it’s so much better than your stuff. Finer craftsmanship. Better quality materials. Shinier. They have crowns, tiaras, and diadems – and that’s just the hats. It’s time to get some of that stuff. You want an easy life, and you’re prepared to work hard for it. So you’ve rounded up some old salty dogs, plus a sourpuss and a bitter goldfish. And set sail. The sea is a harsh mistress, but a good cook, at least if you like everything really salty. There are red skies tonight, so they’ll be making a batch of Sailor’s Delight, which you understand to have tuna fish in it. And soon you’ll be attacking merchant ships and taking their treasure. But the real treasure is the happy memories you’ll be making.
There are Allies that will do Favors for you, and split piles you can rotate.
Description:
Allies, the 14th expansion to Dominion, revisits split piles and allows players to strategically rotate them. It introduces Liaison cards, that will help you gain Favor tokens. Favor tokens have an effect dependent on an Ally card chosen at the beginning of the game; each player can influence the chosen Ally. GM will be available for clarifications.
There are Allies that will do Favors for you, and split piles you can rotate.
Description:
Allies, the 14th expansion to Dominion, revisits split piles and allows players to strategically rotate them. It introduces Liaison cards, that will help you gain Favor tokens. Favor tokens have an effect dependent on an Ally card chosen at the beginning of the game; each player can influence the chosen Ally. GM will be available for clarifications.
There are Allies that will do Favors for you, and split piles you can rotate.
Description:
Allies, the 14th expansion to Dominion, revisits split piles and allows players to strategically rotate them. It introduces Liaison cards, that will help you gain Favor tokens. Favor tokens have an effect dependent on an Ally card chosen at the beginning of the game; each player can influence the chosen Ally. GM will be available for clarifications.
There are Allies that will do Favors for you, and split piles you can rotate.
Description:
Allies, the 14th expansion to Dominion, revisits split piles and allows players to strategically rotate them. It introduces Liaison cards, that will help you gain Favor tokens. Favor tokens have an effect dependent on an Ally card chosen at the beginning of the game; each player can influence the chosen Ally. GM will be available for clarifications.
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.