Do you find FRP tournaments frustrating? Do you wince as disorganization and poor planning defeat the party’s every effort? Ken Rolston will discuss methods for increasing both the effectiveness and enjoyment of your convention tournament play.
A working knowledge of J.R.R. Tolkien’s writings is required of all players. King Elessar has gathered many of the great heros of the land to aid him in some explorations. AD&D modified game rules.
English Civil War 25mm historical miniatures war-game. Players are encouraged to bring and use their own miniatures, though this is not required. WARGAMERS GUIDE TO THE ENGLISH CIVIL WAR 2nd Edition rules.
An ill-fated expedition into the depths of the earth has met with disaster. The surviving members of the praty must regroup and find a way back to the sunlit upper world. AD&D game rules.
A two part adventure into the land of Angmar, this dangerous journey begins with two groups and climaxes meeting at Cam Dum, where they begin their final journey. D&D Expert game rules.
In trouble again, this Wizard of Clocks. All bound up in a paradox: First Dwarves, then Elves, their best must try; One hour’s time to qualify. And from their union, teams of eight; Three hour runs to find a gate. It’s a paradox, a Wizard’s revenge; A dragon’s death to avenge. A King to be named, riddles to unravel; Else ended be Fez, time travel. The final test, a three hour clash; it’s thinking required, not “hack & slash.” Sign up for only one round. Dwarves run on Thursday qualifing as teams and Elves on Friday qualifing individually. Written by James Robert and Len Bland. AD&D game rules.