The Lightning’s Hand has returned and the evil wizard Drell threatens to use its awesome powers but he still doesn’t know how to unleash its greatest power. D&D game rules.
Miniatures on a large scale hex map will be used to depict units of the Federation fleet as they face elements of a combined Klingon/Romulan fleet. STAR FLEET BATTLES rules.
The evil army must get through one of the three defended passes. Can the dwarves hold until reinforcements arrive or will help arrive too late? Battle with 500-800 figures. CHIVELRY & SORCERY rules.
The party is on a trading mission seeking to fullfil the basic objectives of all role playing games: stay alive and make a buck (or a lunar). RUNEQUEST game rules.
Blood, Guts and Axle Grease Off table map movement and limited air support will be used in this very fluid North African scenario. Modified TRACTICS rules.
This is a 1:1 level WW I skirmish. The German defenders rush to their blasted works as a pair of Renault FT17 tanks and some French infantry advance to face the BOCHE! Home Rules.