Characters must penetrate the Keep of Asaf, a wizard of the High Council who has gone mad, and kidnap him. Along the way they must find 3 important objects. AD&D™ game rules.
A group of slaves must overthrow their immediate captors and a band of winged goblins who have preyed upon them for years. Limited weapons, armor and magic available. AD&D™ game rules.
Players will attack the ruins, Hareth Keep, which are rumored to be haunted and perhaps inhabited by ores. Pit your skill against the intelligent response of the Keep’s inhabitants. Generic role playing rules.
Players will attack a thieve’s lair. 25mm miniatures will be used with realistic forested terrain, and detailed maps and descriptions will be featured. Generic role playing rules.
The event that makes a gathering of gamers into a convention. Bidding will commence at 4:30 p.m. on Thursday, Friday, and Saturday in Greenquist L-103. Bidders and sellers should register between Noon and 3:30 p.m. each day in Greenquist D- 117. Artwork and large or unusual collections of miniatures will be featured at 7:00 p.m. each evening. The traditional smorgasbord of collectors items and gaming materials will be offered throughout each evening. Bidding ends at 10:00 p.m. each evening, with payouts to sellers starting immediately afterwards.
Players take the roles of powerful monsters and attempt to dominate and reign over the exquisite landscape. Players encounter monsters, and also enter castles, towers and temples. AD&D™ game variant combat rules.
So you can handle anything the Wild West can throw at ya, huh? Try gun- slinging during the Alaska Gold rush. RPGA™ members who play in this two-part adventure can earn International Scoring Points.
The new rulers of the Tiburon System have discovered the true cost of Romulan aid, the UFP has sent them help and now the entire quadrant hangs in the Balance of Terror.