A dungeon for those with strong will and mind, wits and wiles. These are more important than swords and socery. A good knowledge of AD&D® rules is essential.
Yellow Melrose has been found dead inside a sealed room. The authorities say suicide. Someone has hired you to catch the killer who can walk through a locked door without magic. AD&D® game rules
A weird curse has befallen the coastal village of Anglar and the village council has retained a group of 10 young adventurers to seek out its perpetrator. AD&D® game rules
A party of experienced adventurers take it upon themselves to discover the reason for a sudden burst of activity at Blackfang, the ancient fortress of Hectos, the evil titan. AD&D® game rules
Players are trapped on an island run by an evil character. You must destroy the evil one or find a boat in which to escape. Can you make It? AD&D® game rules