A coming-of-age ordeal is normal for boys who are about to become men in Dragekriekian society, but this time the test could determine the survival of the culture itself. LANDS OF ADVENTURE game rules
Participants in this informative seminar will discuss the creation and play of interesting player and nonplayer characters, including their personalities, motives, and roles.
An informal get-together where RPGA™ Members can talk with each other about games, get their rules questions answered by TSR creative personnel, and find out what’s coming from TSR, Inc.
A group of inexperienced adventurers from a non-magical time must find a gem of great magical power. Will weapons and stupidity be enough? AD&D® game rules