Adventure continues in the world of Talislanta. The Ur Clans are gathering to wage war. Can you infiltrate their ranks and stop them? Do the astromancers of the Castabulan hold the solution?
After ten years of games, this is it—the last game this DM will run! Do not miss out on the culmination of ten years of judging in Kim’s action packed finale!
The Nords are destroying vast tracts of land with the noxious power of their fire pits. The Element Masters must snuff these flames or see all life on Vinya destroyed. An EPVA event open to beginners.
Two rival cities compete annually for control of the tradeways. Each city’s future will depend on the retrieval of 7 gems by 2 separate parties. Who will return victorious?
The Wildman Scientific, Technological, and Paranormal Studies Institute! An invading force has come for the secret of making paranormals. Only the latest students stand in the way!
All the excitement of high energy lasers, super computers, and transdimensional evil now in one convenient building—the one you’re locked inside! Call of Cthulhu in the High-tech ’90’s.
This adventure’s final bow. The uncut version never before run at GEN CON® Game Fair. New traps, new monsters, new dangers! Can you storm the lair of Darkforce? Save the world, if you can. 18th level.
The quiet literary community in New England is horrified at the news of shocking murders. Big city crime come to country? Or is it something more sinister? A chill event for six envoys.