Joe Miranda, editor of Strategy & Tactics magazine discusses the influence of politics and morale on military operations and how these can be simulated in a wargame. Examples from games will be used.
The Warlord is marching, and the Defenders of the Emir must forge an alliance to stop him. Intrigue and adventure in an Arabian city. Role-playing and problem-solving stressed. A GUDGE event.
Tog research on black holes is about to pay off. The rebels aim to shut it down. Intense gravity, tricky maneuvering and lots of missiles. Optional movement rules used.
GURPS Old West! Play a gang of outlaws trying to get rich and be outta town by sundown. Use plastic cowboys and Indians as miniatures! From the GM who brought you Once Upon A Time last year. Ages 16 +
Join the crew of the Smoking Blaster, pirates, gangster thugs, and some things that would rattle even the most battle-hardened combat veteran! Be a smuggler in the grand tradition of Han Solo
They killed Bosh. Now his son is out for revenge. Last year had a Bill-Guisarme specialization. This time, there’s a War Gavel. 8 players. 8-10th level Characters provided.
Can the heroes of the 90s regain the glory of the 30s? Find out as they try to solve the murders of their grandparents, the original Justice Inc. A serious turn for this ICE/Hero Aux. Corps, event.