A witch cult undermines the foundation of society from unholy ground beneath our city, Centuries Grove. The abominable sacrificial rites MUST BE STOPPED! Adapted AD&D rules, A & V enhanced.
Don’t get lost in the radiation zone. Discover what it takes to run a successful GAMMA WORLD campaign for both judge and player. The 4th edition creators discuss ways to strike a balance.
UNIPERT, in Japan on a goodwill trip, finds itself working security at an economic summit after an assassination plot is uncovered. Then Japan’s premier paranormal hero commits seppuku—why?
The EVPA debuts this new tactical card game of personal combat for your playtesting pleasure. But watch out for those secret ninja hand-signs! Open to all... Prizes!
Red as blood, cold as the grave. Can you solve the riddle & save a soul as pure & white as driven snow. Or will darkness from below doom thee with what ye crave? Problem solving & role-playing.
Max’s advanced rules for Axis & Allies two-player Pacific theater scenario hosted by Max himself. Must be familiar with this popular variant. Please bring your copy of Axis & Allies.
10 players fight their way through an asteroid maze (and each other). Bring 200 BPV of your favorite race using the Captain’s Option Rules. Tholians need not apply!