A train carting ghost rock is rumored to be leaving the City of Lost Angels, heading for the Crow tribe to end a conflict in the Dakotas. Will you be able to stop the train and secure the ghost rock?
A train carting ghost rock is rumored to be leaving the City of Lost Angels, heading for the Crow tribe to end a conflict in the Dakotas. Will you be able to stop the train and secure the ghost rock?
A train carting ghost rock is rumored to be leaving the City of Lost Angels, heading for the Crow tribe to end a conflict in the Dakotas. Will you be able to stop the train and secure the ghost rock?
Or, "Being a trip into Bedlam, an asylum, for the purpose of seeing staged a Play, concerning Carcosa, by the inmates under the direction of Miss Desiree Reynard."
Description:
By 1840, there are few asylums left that allow visitors to entertain themselves at the expense of the inmates. But Clertwell Bedlam Asylum still does, and tonight, you are invited to tour the asylum and even see a play staged by the inmates. An evening of madness and entertainment is guaranteed for all.
Join us for the 4th LSJ adventure as we celebrate 20 years of the campaign! The night has many eyes and someone's are on the city's loveliest woman. Can you stop unwanted attentions?
Description:
This adventure is available to all new players to the campaign. As a living campaign, you need an LSJ character to play. Character generation rules are available at the website below or pre-generated characters will be available on site. You may take your character to other LSJ adventures in which they are level eligible. This event is for levels 1-5
A multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction, card drafting, and resource management.
Description:
Founded on the fruitful lands of an erstwhile monastery, two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources, they still find pride in their friendly rivalry of besting each other’s produce. Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources, producing beer and bread, selling them for coins and upgrading your facilities. However, in order to win, you must maintain the balance between your baked and liquid goods. Because, after the sixth year, you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins.
A multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction, card drafting, and resource management.
Description:
Founded on the fruitful lands of an erstwhile monastery, two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources, they still find pride in their friendly rivalry of besting each other’s produce. Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources, producing beer and bread, selling them for coins and upgrading your facilities. However, in order to win, you must maintain the balance between your baked and liquid goods. Because, after the sixth year, you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins.
A multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction, card drafting, and resource management.
Description:
Founded on the fruitful lands of an erstwhile monastery, two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources, they still find pride in their friendly rivalry of besting each other’s produce. Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources, producing beer and bread, selling them for coins and upgrading your facilities. However, in order to win, you must maintain the balance between your baked and liquid goods. Because, after the sixth year, you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins.
A multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction, card drafting, and resource management.
Description:
Founded on the fruitful lands of an erstwhile monastery, two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources, they still find pride in their friendly rivalry of besting each other’s produce. Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources, producing beer and bread, selling them for coins and upgrading your facilities. However, in order to win, you must maintain the balance between your baked and liquid goods. Because, after the sixth year, you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins.
A multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction, card drafting, and resource management.
Description:
Founded on the fruitful lands of an erstwhile monastery, two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources, they still find pride in their friendly rivalry of besting each other’s produce. Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources, producing beer and bread, selling them for coins and upgrading your facilities. However, in order to win, you must maintain the balance between your baked and liquid goods. Because, after the sixth year, you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins.