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A social deduction game with multiple routes to victory that encourages strange bedfellow relationships. Similar to Secret Hitler, Werewolf, Resistance, & Two Rooms and a Boom.
Description:
In Mischief of Faction, players roles represent one of four factions: liberals (team good), fascists (team bad), oligarchs, and moderates. Each faction has two routes to victory -- which can sometimes overlap. Strange bedfellows emerge, and sometimes voting for the other faction is in a player's best interest. Mischief of Faction is a social deduction game built for introverts. The player count ranges from 6-25, but multiple play areas create several small groups within the larger play experience. If we have a larger player count, then we will split into two smaller games. In this session, we will play at least two games of Mischief of Faction. Winners will be invited to join us on Saturday for the Mischief of Faction World Championship. For more information, check out https://www.basenti.com/games/mischief-of-faction.
A social deduction game with multiple routes to victory that encourages strange bedfellow relationships. Similar to Secret Hitler, Werewolf, Resistance, & Two Rooms and a Boom.
Description:
In Mischief of Faction, players roles represent one of four factions: liberals (team good), fascists (team bad), oligarchs, and moderates. Each faction has two routes to victory -- which can sometimes overlap. Strange bedfellows emerge, and sometimes voting for the other faction is in a player's best interest. Mischief of Faction is a social deduction game built for introverts. The player count ranges from 6-25, but multiple play areas create several small groups within the larger play experience. If we have a larger player count, then we will split into two smaller games. In this session, we will play at least two games of Mischief of Faction. Winners will be invited to join us on Saturday for the Mischief of Faction World Championship. For more information, check out https://www.basenti.com/games/mischief-of-faction.
A social deduction game with multiple routes to victory that encourages strange bedfellow relationships. Similar to Secret Hitler, Werewolf, Resistance, & Two Rooms and a Boom.
Description:
In Mischief of Faction, players roles represent one of four factions: liberals (team good), fascists (team bad), oligarchs, and moderates. Each faction has two routes to victory -- which can sometimes overlap. Strange bedfellows emerge, and sometimes voting for the other faction is in a player's best interest. Mischief of Faction is a social deduction game built for introverts. The player count ranges from 6-25, but multiple play areas create several small groups within the larger play experience. If we have a larger player count, then we will split into two smaller games. In this session, we will play at least two games of Mischief of Faction. Winners will be invited to join us on Saturday for the Mischief of Faction World Championship. For more information, check out https://www.basenti.com/games/mischief-of-faction.
A social deduction game with multiple routes to victory that encourages strange bedfellow relationships. Similar to Secret Hitler, Werewolf, Resistance, & Two Rooms and a Boom.
Description:
In Mischief of Faction, players roles represent one of four factions: liberals (team good), fascists (team bad), oligarchs, and moderates. Each faction has two routes to victory -- which can sometimes overlap. Strange bedfellows emerge, and sometimes voting for the other faction is in a player's best interest.
Mischief of Faction is a social deduction game built for introverts. The player count ranges from 6-25, but multiple play areas create several small groups within the larger play experience. If we have a larger player count, then we will split into two smaller games.
In this session, we will play at least two games of Mischief of Faction. Winners will be invited to join us on Saturday for the Mischief of Faction World Championship.
For more information, check out https://www.basenti.com/games/mischief-of-faction.
A social deduction game with multiple routes to victory that encourages strange bedfellow relationships. Similar to Secret Hitler, Werewolf, Resistance, & Two Rooms and a Boom.
Description:
In Mischief of Faction, players roles represent one of four factions: liberals (team good), fascists (team bad), oligarchs, and moderates. Each faction has two routes to victory -- which can sometimes overlap. Strange bedfellows emerge, and sometimes voting for the other faction is in a player's best interest. Mischief of Faction is a social deduction game built for introverts. The player count ranges from 6-25, but multiple play areas create several small groups within the larger play experience. If we have a larger player count, then we will split into two smaller games. In this session, we will play at least two games of Mischief of Faction. Winners will be invited to join us on Saturday for the Mischief of Faction World Championship. For more information, check out https://www.basenti.com/games/mischief-of-faction.
A social deduction game with multiple routes to victory that encourages strange bedfellow relationships. Similar to Secret Hitler, Werewolf, Resistance, & Two Rooms and a Boom.
Description:
In Mischief of Faction, players roles represent one of four factions: liberals (team good), fascists (team bad), oligarchs, and moderates. Each faction has two routes to victory -- which can sometimes overlap. Strange bedfellows emerge, and sometimes voting for the other faction is in a player's best interest. Mischief of Faction is a social deduction game built for introverts. The player count ranges from 6-25, but multiple play areas create several small groups within the larger play experience. If we have a larger player count, then we will split into two smaller games. In this session, we will play at least two games of Mischief of Faction. Winners will be invited to join us on Saturday for the Mischief of Faction World Championship. For more information, check out https://www.basenti.com/games/mischief-of-faction.
A social deduction game with multiple routes to victory that encourages strange bedfellow relationships. Similar to Secret Hitler, Werewolf, Resistance, & Two Rooms and a Boom.
Description:
In Mischief of Faction, players roles represent one of four factions: liberals (team good), fascists (team bad), oligarchs, and moderates. Each faction has two routes to victory -- which can sometimes overlap. Strange bedfellows emerge, and sometimes voting for the other faction is in a player's best interest. Mischief of Faction is a social deduction game built for introverts. The player count ranges from 6-25, but multiple play areas create several small groups within the larger play experience. In this session, we will play at least two games of Mischief of Faction. Winners will be invited to join us on Saturday for the Mischief of Faction World Championship. If we have a larger player count, then we will split into two smaller games. For more information, check out https://www.basenti.com/games/mischief-of-faction.