Vampire: The Masquerade - Blood Feud - The Mega Board Game - "Deal with the Devil"
Summary:
Immersive story mode. Boss Callihan, the Anarch Boss of Staten Island, seeks to expand his territory. He's looking to form Blood Bonds with new allies.
Description:
Vampire: The Masquerade - Blood Feud the Mega Board Game is a game of schemes and strategy. Teams take on the roles of vampire and human factions fighting for control of New York City throughout a long and bloody night. The game's overall goal is to earn your team the most Victory Points by scoring Ambition cards. Blood Feud is played with up to 8 teams of up to 4 players each. This is an active game, and players can expect to be frequently moving and interacting. Teams will deploy and command fighting units throughout the game, make alliances, buy and trade resources, level up their characters, and vote on events. Team communication and effectively using each of the game's 4 stations is critical.
The Immersive Story Mode Scenario: "Deal with the Devil" is a unique story that incentivizes more roleplaying and interactive scenes for players.
Suitable for beginners and experts.
Vampire: The Masquerade - Blood Feud - The Mega Board Game - "Deal with the Devil"
Summary:
Immersive story mode. Boss Callihan, the Anarch Boss of Staten Island, seeks to expand his territory. He's looking to form Blood Bonds with new allies.
Description:
Vampire: The Masquerade - Blood Feud the Mega Board Game is a game of schemes and strategy. Teams take on the roles of vampire and human factions fighting for control of New York City throughout a long and bloody night. The game's overall goal is to earn your team the most Victory Points by scoring Ambition cards. Blood Feud is played with up to 8 teams of up to 4 players each. This is an active game, and players can expect to be frequently moving and interacting. Teams will deploy and command fighting units throughout the game, make alliances, buy and trade resources, level up their characters, and vote on events. Team communication and effectively using each of the game's 4 stations is critical.
The Immersive Story Mode Scenario: "Deal with the Devil" is a unique story that incentivizes more roleplaying and interactive scenes for players.
Suitable for beginners and experts.
Vampire: The Masquerade - Blood Feud - The Mega Board Game - "Deal with the Devil"
Summary:
Immersive story mode. Boss Callihan, the Anarch Boss of Staten Island, seeks to expand his territory. He's looking to form Blood Bonds with new allies.
Description:
Vampire: The Masquerade - Blood Feud the Mega Board Game is a game of schemes and strategy. Teams take on the roles of vampire and human factions fighting for control of New York City throughout a long and bloody night. The game's overall goal is to earn your team the most Victory Points by scoring Ambition cards. Blood Feud is played with up to 8 teams of up to 4 players each. This is an active game, and players can expect to be frequently moving and interacting. Teams will deploy and command fighting units throughout the game, make alliances, buy and trade resources, level up their characters, and vote on events. Team communication and effectively using each of the game's 4 stations is critical.
The Immersive Story Mode Scenario: "Deal with the Devil" is a unique story that incentivizes more roleplaying and interactive scenes for players.
Suitable for beginners and experts.
Vampire: The Masquerade - Blood Feud - The Mega Board Game - "Reign of Madness"
Summary:
Immersive story mode. The Black Hag, an ancient and crazed vampire, has come to NYC. Drawn by the chaos in the streets, she seeks to spread the chaos of her madness.
Description:
Vampire: The Masquerade - Blood Feud the Mega Board Game is a game of schemes and strategy. Teams take on the roles of vampire and human factions fighting for control of New York City throughout a long and bloody night. The game's overall goal is to earn your team the most Victory Points by scoring Ambition cards. Blood Feud is played with up to 8 teams of up to 4 players each. This is an active game, and players can expect to be frequently moving and interacting. Teams will deploy and command fighting units throughout the game, make alliances, buy and trade resources, upgrade their characters, and vote on events. Team communication and effectively using each of the game's 4 stations is critical.
The Immersive Story Mode Scenario - "Reign of Madness" is a unique story that incentivizes more roleplaying and interactive scenes for players.
Suitable for beginners and experts.
Vampire: The Masquerade - Blood Feud - The Mega Board Game - "Rise of the Anarch"
Summary:
Immersive story mode. Theo Bell (Brujah) has come to NYC, to capitalize on the chaos of the Second Inquisition to topple the Camarilla to make a new Anarch bastion.
Description:
Vampire: The Masquerade - Blood Feud the Mega Board Game is a game of schemes and strategy. Teams take on the roles of vampire and human factions fighting for control of New York City throughout a long and bloody night. The game's overall goal is to earn your team the most Victory Points by scoring Ambition cards. Blood Feud is played with up to 8 teams of up to 4 players each. This is an active game, and players can expect to be frequently moving and interacting. Teams will deploy and command fighting units throughout the game, make alliances, buy and trade resources, level up their characters, and vote on events. Team communication and effectively using each of the game's 4 stations is critical.
The Immersive Story Mode Scenario - "Rise of the Anarch" is a unique story that incentivizes more roleplaying and interactive scenes for players.
Suitable for beginners and experts.
An evil warlock has trapped you in their alchemy lab and you must break curses to locate and destroy their immortality talisman and escape before the final grain of sand falls.
Description:
You just wanted to meet your study group before the alchemy exam but someone had to try the spell written in the margins. Now you’re trapped in a secret laboratory and its usual occupant doesn’t just sip tea and grow flowers. Curses and hexes abound and the incantation on the chamber can’t be broken until the mage who created it dies. Great. Medium level difficulty puzzles using a variety of senses and knowledge. Takes place in low-light conditions. Reading and hearing are required to solve puzzles. Certain accommodations can be made on request. Arrive on time to be sure you have the full 45 minutes to play. Please be courteous and respectful to other participants, please be gentle with props and puzzles! An on-site facilitator will be ready to assist you if things don’t work as expected.
An evil warlock has trapped you in their alchemy lab and you must break curses to locate and destroy their immortality talisman and escape before the final grain of sand falls.
Description:
You just wanted to meet your study group before the alchemy exam but someone had to try the spell written in the margins. Now you’re trapped in a secret laboratory and its usual occupant doesn’t just sip tea and grow flowers. Curses and hexes abound and the incantation on the chamber can’t be broken until the mage who created it dies. Great. Medium level difficulty puzzles using a variety of senses and knowledge. Takes place in low-light conditions. Reading and hearing are required to solve puzzles. Certain accommodations can be made on request. Arrive on time to be sure you have the full 45 minutes to play. Please be courteous and respectful to other participants, please be gentle with props and puzzles! An on-site facilitator will be ready to assist you if things don’t work as expected.
An evil warlock has trapped you in their alchemy lab and you must break curses to locate and destroy their immortality talisman and escape before the final grain of sand falls.
Description:
You just wanted to meet your study group before the alchemy exam but someone had to try the spell written in the margins. Now you’re trapped in a secret laboratory and its usual occupant doesn’t just sip tea and grow flowers. Curses and hexes abound and the incantation on the chamber can’t be broken until the mage who created it dies. Great. Medium level difficulty puzzles using a variety of senses and knowledge. Takes place in low-light conditions. Reading and hearing are required to solve puzzles. Certain accommodations can be made on request. Arrive on time to be sure you have the full 45 minutes to play. Please be courteous and respectful to other participants, please be gentle with props and puzzles! An on-site facilitator will be ready to assist you if things don’t work as expected.
An evil warlock has trapped you in their alchemy lab and you must break curses to locate and destroy their immortality talisman and escape before the final grain of sand falls.
Description:
You just wanted to meet your study group before the alchemy exam but someone had to try the spell written in the margins. Now you’re trapped in a secret laboratory and its usual occupant doesn’t just sip tea and grow flowers. Curses and hexes abound and the incantation on the chamber can’t be broken until the mage who created it dies. Great. Medium level difficulty puzzles using a variety of senses and knowledge. Takes place in low-light conditions. Reading and hearing are required to solve puzzles. Certain accommodations can be made on request. Arrive on time to be sure you have the full 45 minutes to play. Please be courteous and respectful to other participants, please be gentle with props and puzzles! An on-site facilitator will be ready to assist you if things don’t work as expected.
An evil warlock has trapped you in their alchemy lab and you must break curses to locate and destroy their immortality talisman and escape before the final grain of sand falls.
Description:
You just wanted to meet your study group before the alchemy exam but *someone had to try the spell written in the margins. Now you’re trapped in a secret laboratory and its usual occupant doesn’t just sip tea and grow flowers. Curses and hexes abound and the incantation on. Ages 13+, minimum group of 4, maximum of 8. Medium level difficulty puzzles using a variety of senses and knowledge. Takes place in low-light conditions. Reading and hearing are required to solve puzzles. Certain accommodations can be made on request. Arrive on time to be sure you have the full 45 minutes to play. Please be courteous and respectful to other participants, please be gentle with props and puzzles! An on-site facilitator will be ready to assist you if things don’t work as expected.