Near-future variant of the geopolitical, military and economic role-playing game. Crazed dictators, space pirates, environmental crises, malignant AI, genetic breakthroughs, and other surprises.
Description:
Near-future variant of the geopolitical, military and economic role-playing National Security Decision Making MegaGame. Players take senior leadership positions in a real-world nation. Explore the boundaries between science fact and science fiction. Experience world crises and experience mysterious events in this futuristic scenario. Deal with world challenges. Expect anything from crazed dictators, revolutions, space pirates, environmental crises, uncontrolled and malignant artificial intelligence, universal state surveillance, new technologies, genetic breakthroughs, and other surprises in a world that is changing before your eyes. Presented by the National Security Decision Making MegaGame staff.
What brought American colonists from being loyal British subjects to revolution in 10 years? Role play events leading to Revolution from their perspective. Military-geopolitical game by NSDMG staff.
Description:
Historical, fast-paced, crisis-oriented version of the NSDM geopolitical-military-economic RPG. As we observe the 250th anniversary of key events in the American Revolution, it is a good time to reflect on the personalities, agendas, events and energies that drove decisions. From the end of the French and Indian War to the first battles of the American revolution, what brought the colonists from being mostly-loyal British subjects to armed revolt in only ten years? Role play the events leading to the American Revolution from the perspective of key figures. Experience the decisions, the diplomacy, the tensions, the frustrations; and there will be unintended consequences and the occasional unexpected, counterfactual-but-plausible event. A new game variant presented by the National Security Decision Making (NSDM) Game staff, intended to entertain while maybe even teaching something.
Sci-Fi variant of the geopolitical-military-economic RPG set in the 1960s. You're a superpower leader. Just history as we know it, but then some "peculiar" things happen. Fix it. Or exploit it.
Description:
Geopolitical, military and economic role-playing game. Take senior leadership positions in the US, USSR, UK, Israel, Red China or Cuba, dealing with domestic and international events. Scenario: it's 1961. But the future isn't set. It's all history up to this point. But then, these strange things start to happen. Deal with them. Do you feel up to the job? Can you achieve your goals? Can you achieve your nation's goals? Can you duck-and-cover? New issues and problems in every game. Presented by the National Security Decision Making Game staff.
Cold War variant of the geopolitical-military RPG set in the Reagan-Brezhnev-Thatcher years. You're a superpower leader. Just history, but then some potentially catastrophic events happen. Fix it.
Description:
Geopolitical, military and economic RPG set in the 1980s. With the US administration changing and with Brezhnev reaching his personal expiration date, the world is about to change. But how? Players take senior positions in the US, UK, USSR, Israel, Red China or Cuba, dealing with domestic and international events. This isn't history, but rather is an examination of options and choices that might have been. Gain insight into the period while representing a key group in world affairs. Scenarios are modeled on historical situations. The scenario is: it's the world as it was in 1980. The future isn't set. Here are the issues. Here are some big, looming problems. Fix them. Start now. Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making Game staff.
Geopolitical-military role-playing game, players taking senior positions in a real nation. It's the world of today. Here are the real issues, and some big problems looming. Can you fix it? Start now.
Description:
Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Here's the game: "You players are the politicians. You over there, you're the Cabinet. You folks over by the big maps are the Generals and Admirals. Here's your country; you've heard of it, it's not fictional, it's real, and so are its problems. The scenario is: it's the world as you know it today. Here are the real issues. Here are some big, looming problems. Fix them. Start now." Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making MegaGame staff.
Fast-paced, 2-hour version of NSDMG's geopolitical-military RPG in a simple, intense, "friendly" game of international thuggery, intrigue, tricks and mayhem.
Description:
Find out how a near-future World War Three situation can become fast and deadly. Bring your imagination for a freewheeling game of international war/peace where you vie for power as decision-maker within your nation and the world in a near-future scenario. Political, Military, Nuclear, Biological and Cyber capabilities all are part of the fun. We promise opportunities for unlimited mischief, unparalleled carnage, and a final result where the living might envy the dead. Presented by the National Security Decision Making Game staff.
Geopolitical-military RPG, taking a senior position in the world of today with familiar problems. Explores European issues, e.g. Russia-Ukraine, and potential actions and policy options.
Description:
Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Here's the game: You players are the politicians. You over there, you're the Cabinet. You folks over by the big maps are the military leadership. Here's your country; you've heard of it, it's not fictional, it's real, and so are its problems both domestic and international. The scenario is: it's the world as you know it today. Here are the real issues. Here are some big, looming problems. Fix them. Start now. Do you feel up to the job? New countries, issues and problems in every game. This scenario will focus on contemporary European issues, including Russia and Ukraine, players taking on decision and policy making roles in the US and in several European nations. Presented by the National Security Decision Making Game staff.
Geopolitical-military RPG, taking a senior position in the world of today with familiar problems. Explores Israel in a post-BiBi era, navigate the nation and its policies to author its next chapter.
Description:
Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Here's the game: You players are the politicians. You over there, you're the Cabinet. You folks over by the big maps are the military leadership. Here's your country; you've heard of it, it's not fictional, it's real, and so are its problems, both domestic and international. The scenario is: it's the world as you know it today. Here are real issues, with some big, looming problems. Fix them. Start now. Do you feel up to the job? New countries, issues and problems in every game. This scenario will focus on contemporary Israel, players taking on decision and policy making roles in a post-Netanyahu body politic charting Israel's course as the nation turns the page, and of nations reacting to these policy changes. By the National Security Decision Making MegaGame staff.