NPCs need to more than a gopher, damage soaker, or mindless automaton. In this workshop, you will learn to give them depth, personality, & conflict.
Description:
The adventuring NPC shouldn't be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group.
In this workshop you will learn how to build your NPCs from the ground up, creating a real person. Humanize them, so your players and PCs relate to them, more naturally and treat them like actual people.
This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience.
NPCs need to more than a gopher, damage soaker, or mindless automaton. In this workshop, you will learn to give them depth, personality, & conflict.
Description:
The adventuring NPC shouldn't be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group.
In this workshop you will learn how to build your NPCs from the ground up, creating a real person. Humanize them, so your players and PCs relate to them, more naturally and treat them like actual people.
This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience.
NPCs need to more than a gopher, damage soaker, or mindless automaton. In this workshop, you will learn to give them depth, personality, & conflict.
Description:
The adventuring NPC shouldn't be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group.
In this workshop you will learn how to build your NPCs from the ground up, creating a real person. Humanize them, so your players and PCs relate to them, more naturally and treat them like actual people.
This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience.
Villains need to be more than "I'm the bad guy!". In this workshop, you will learn to give them depth, personality, & conflict.
Description:
You make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have a bad guy that is the bad guy, just because he is the bad guy. If your villains are devoid of personality and memorable quirks or plans, the final encounters may not carry the emotional impact that make them memorable. So, how can you make your villains like that, memorable and interesting?
This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience.
Villains need to be more than "I'm the bad guy!". In this workshop, you will learn to give them depth, personality, & conflict.
Description:
You make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have a bad guy that is the bad guy, just because he is the bad guy. If your villains are devoid of personality and memorable quirks or plans, the final encounters may not carry the emotional impact that make them memorable. So, how can you make your villains like that, memorable and interesting?
This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience.
Villains need to be more than "I'm the bad guy!". In this workshop, you will learn to give them depth, personality, & conflict.
Description:
You make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have a bad guy that is the bad guy, just because he is the bad guy. If your villains are devoid of personality and memorable quirks or plans, the final encounters may not carry the emotional impact that make them memorable. So, how can you make your villains like that, memorable and interesting?
This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience.
Pasties & tassel twirling are major parts of performing burlesque. This class teaches you how to make them, spin them, + take home a pair! Class for women/femmes only- please wear a sports bra.
Do you have an idea for a cool game that you wish existed? Why not make the game yourself?! Join us at this make & take workshop, to design your very own board game. Intended for youth ages 9-12
Don’t Be a Dick is Not a Code of Conduct: Create a CoC for your Gaming Group
Summary:
Codes of Conduct are increasingly important for gaming groups of all types. Learn what makes a good CoC & work through a template and decision point rationales to craft one for your store or group.
Description:
Gaming groups ask diverse people -- including strangers -- to play together in close proximity. With publishers requiring game night and tournament hosts to be responsible for vetting players and facilitators and the heightened awareness of #metoo, Codes of Conduct for gaming groups are more important than ever.
This workshop is designed and run by a pioneer in Codes of Conduct and safety tools in North American gaming communities, including larps, conventions, and online spaces. Working from a template she designed to help you hone what your CoC should contain, she will walk you through choices and language to draft a CoC for your group. Enroll in her other workshop, Enforcement & Internal Procedures for Codes of Conduct to complete the work. This workshop helps you draft the CoC; the companion workshop helps you determine what to do when the CoC is violated by an attendee.
Join us, brothers, sisters, & kindred beyond the binary. Escape the noise & crowds for an afternoon hand-sewing workshop to make a Hinterlands-themed dice bag lined with the infamous plaideweave.
Description:
No experience required.
Also included: Themed tea and assorted custom fandom swag!