The lesser known of the Chinese internal martial arts. Learn the circle walking and spiraling movements behind airbending.
Description:
Ba Gua Zhang, one of the three main internal systems of Chinese martial arts. Bagua can be recognized by its circular footwork, quick direction changes and spiraling movements. Rather than confronting an attack directly foot work, circling and spiral movements are used to evade and counter attack. Through constant practice, the movements of Bagua can enhance core conditioning, spinal flexibility, strengthen joints and improve circulation.
The lesser known of the Chinese internal martial arts. Learn the circle walking and spiraling movements behind airbending.
Description:
Ba Gua Zhang, one of the three main internal systems of Chinese martial arts. Bagua can be recognized by its circular footwork, quick direction changes and spiraling movements. Rather than confronting an attack directly foot work, circling and spiral movements are used to evade and counter attack. Through constant practice, the movements of Bagua can enhance core conditioning, spinal flexibility, strengthen joints and improve circulation.
Game designer and Basic Roleplaying line editor Jason Durall teaches game design using the BRP engine.
Description:
Designing a game can be daunting, but with decades of broad experience, Jason Durall will help TTRPG designers of all levels how best to approach creating their game using the extremely versatile BRP game engine.
In this class, we will give you kits so you can practice and learn basic stitches as well as how to properly seam rip, sew on a button, pin, and cut fabric.
Bean Maps: A Beginners Guide to Fantasy Cartography
Summary:
Scatter your beans and bring your homebrew world to life! All are welcome! All supplies will be provided.
Description:
Be it for your tabletop homebrew world, your newest story, or a setting for your ocs to run amok, everyone loves a map, so scatter your beans and learn the tools to bring it to life yourself. This workshop will cover coastlines, major topographic features, and markers where people and creatures lurk in the terrain. Materials are provided, including beans, watercolor paper, and pens- so bring your creativity and be ready for an adventure!
Bean Maps: A Beginners Guide to Fantasy Cartography
Summary:
Scatter your beans and bring your homebrew world to life! All are welcome! All supplies will be provided.
Description:
Be it for your tabletop homebrew world, your newest story, or a setting for your ocs to run amok, everyone loves a map, so scatter your beans and learn the tools to bring it to life yourself. This workshop will cover coastlines, major topographic features, and markers where people and creatures lurk in the terrain. Materials are provided, including beans, watercolor paper, and pens- so bring your creativity and be ready for an adventure!
Bean Maps: A Beginners Guide to Fantasy Cartography
Summary:
Scatter your beans and bring your homebrew world to life! All are welcome! All supplies will be provided.
Description:
Be it for your tabletop homebrew world, your newest story, or a setting for your ocs to run amok, everyone loves a map, so scatter your beans and learn the tools to bring it to life yourself. This workshop will cover coastlines, major topographic features, and markers where people and creatures lurk in the terrain. Materials are provided, including beans, watercolor paper, and pens- so bring your creativity and be ready for an adventure!
Become the Game Designer: Reinvent Checkers for 2026
Summary:
A beginner-friendly introduction to board game design. Reimagine Checkers with modern board game mechanics through hands-on exercises, rapid prototyping, and collaborative playtesting.
Description:
This workshop introduces board game design by guiding participants through a complete redesign of the classic game Checkers. The session begins with a hands-on look at modern board games such as Ticket to Ride, Settlers of Catan, and 7 Wonders.
Each group will then experiment with adapting modern mechanics—such as resource management, action cards, or hidden objectives—into the structure of Checkers.
From there, each participant develops their own version of the game by adjusting rules, goals, and player interactions. Designs are quickly prototyped, playtested, and refined based on real gameplay feedback.
The workshop concludes with groups sharing their redesigned games and reflecting on how modern mechanics transformed a familiar experience. Participants leave with a playable prototype and practical insight into how modern board games are designed.