Villains need to be more than "I'm the bad guy!". NPCs need to be more than just tag-a-longs. In this workshop, you will learn to give those characters depth, personality, & conflict.
Description:
You make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him?
You can’t have a bad guy that is the bad guy, just because he is the bad guy. If your villains are devoid of personality and memorable quirks or plans, the final encounters may not carry the emotional impact that make them memorable.
And you can't have empty shell NPCs that the players do not care about.
So, how can you make your villains and NPC like that? Memorable and interesting?
This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience.
Villains need to be more than "I'm the bad guy!". NPCs need to be more than just tag-a-longs. In this workshop, you will learn to give those characters depth, personality, & conflict.
Description:
You make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him?
You can’t have a bad guy that is the bad guy, just because he is the bad guy. If your villains are devoid of personality and memorable quirks or plans, the final encounters may not carry the emotional impact that make them memorable.
And you can't have empty shell NPCs that the players do not care about.
So, how can you make your villains and NPC like that? Memorable and interesting?
This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience.
Creating Interesting and Memorable Villains and NPCs
Summary:
Villains need to be more than "I'm the bad guy!". NPCs need to be more than just tag-a-longs. In this workshop, you will learn to give those characters depth, personality, & conflict.
Description:
You make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him?
You can’t have a bad guy that is the bad guy, just because he is the bad guy. If your villains are devoid of personality and memorable quirks or plans, the final encounters may not carry the emotional impact that make them memorable.
And you can't have empty shell NPCs that the players do not care about.
So, how can you make your villains and NPC like that? Memorable and interesting?
This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience.
Creating Interesting and Memorable Villains and NPCs
Summary:
Villains need to be more than "I'm the bad guy!". NPCs need to be more than just tag-a-longs. In this workshop, you will learn to give those characters depth, personality, & conflict.
Description:
You make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him?
You can’t have a bad guy that is the bad guy, just because he is the bad guy. If your villains are devoid of personality and memorable quirks or plans, the final encounters may not carry the emotional impact that make them memorable.
And you can't have empty shell NPCs that the players do not care about.
So, how can you make your villains and NPC like that? Memorable and interesting?
This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience.
Make yourself an elegant crystal anklet. Add shiny & sparkle to every step. Beginner friendly!
Description:
Learn to make a gorgeous crystal ankle. Take a step up from the Bohemian to the sublime. This anklet is made the bicone crystal, cat’s eye ovals and silver lined seed bead. A playful charm dangles from the extension chain which insures a good fit.
Make yourself an elegant crystal anklet. Add shiny & sparkle to every step. Beginner friendly.
Description:
Learn to make a gorgeous crystal ankle. Take a step up from the Bohemian to the sublime. This anklet is made the bicone crystal, cat’s eye ovals and silver lined seed bead. A playful charm dangles from the extension chain which insures a good fit. Walk-ins welcome.
Make yourself an elegant crystal anklet. Add shiny & sparkle to every step. Beginner friendly!
Description:
Learn to make a gorgeous crystal ankle. Take a step up from the Bohemian to the sublime. This anklet is made the bicone crystal, cat’s eye ovals and silver lined seed bead. A playful charm dangles from the extension chain which insures a good fit.
Create a one-of-a-kind custom scent to match your cosplay character & carry it home in an Adventure Scents locket.
Description:
Learn the secrets of perfumery from the makers of Adventure Scents and create a personalized fragrance for your character from over 100 unique base scents. Blend aroma beads ranging from pleasant perfumes (like wildflowers, ferns, and fresh-baked bread) and strange scents (like barbecue, pipe tobacco, and baked ham) to odd odors (like dirt, mold, and halitosis). Free scentable locket for all attendees.
D&D Character Building Workshop with Travis McElroy
Summary:
An intimate workshop with Travis McElroy (The Adventure Zone) about building DND characters so the character build informs the personality of the character.
Description:
"D&D character building workshop": An intimate workshop with Travis McElroy (The Adventure Zone) about building DND characters so your character build informs the personality of the character. This is a unique opportunity for one-on-one character building coaching from Travis!
Travis McElroy is a professional podcaster and gamer who hosts numerous shows including The Adventure Zone - on which he plays Dungeons & Dragons with his dad and brothers. In addition, he co-hosts My Brother, My Brother and Me (MBMBaM), Shmanners, Trends Like These, Til Death Do Us Blart and more. He is also one of the titular brothers of the My Brother, My Brother and Me TV Show. He, along with his brothers and dad, has adapted The Adventure Zone arc one into a graphic novel available July 2018.
Pasties & tassel twirling are major parts of performing burlesque. This class will teach you how to make them & spin them. Class for female identified persons only. Please wear a sports bra.