Redesigning Board Games for Instructional Purposes
Summary:
We will play a very well-designed game (e.g. Pandemic), study its mechanics, then design an instructional variant of that game. For educators, training managers, and learning game designers.
Description:
Are you a teacher, training manager, content designer or learning game designer? Were going to PLAY a well-designed commercial board or card game (e.g. Pandemic, Red7, Forbidden Island) for 45 minutes. Next, we will study reference cards I created that meticulously examine that games mechanics and how to modify the gameplay to teach any school or workplace instructional goal. Finally, you will pick such a goal, and together with other smart team members, brainstorm a new learning game inspired by the game you just played. You will walk away with several ideas for enhancing your own instruction, and with some custom game cards and handouts! Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.) If you'd like to see pictures and info about this 3-hour intellectually and socially bonding extravaganza from previous years, visit our website.
Whats Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What do the lesson Finding Citations, the game Trivial Pursuit, and the mechanic Bluffing have in common? Your teams mission is to brainstorm a creative active-learning exercise or game in 20 minutes, by mixing elements from play and board games. Forget video games; think LOW-TECH index cards, roleplays, & puzzling questions. Whether you need to teach the rules of citation or compliance, a game plan can help! If youre an educator, training manager, presenter, instructional or game designer, youll learn how to integrate play & simulations into your classroom or workspace. This full-featured workshop begins with an interactive presentation, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and author of The Allure of Play from Columbia University. (Workshop changes each year.)
Whats Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What do the lesson Finding Citations, the game Trivial Pursuit, and the mechanic Bluffing have in common? Your teams mission is to brainstorm a creative active-learning exercise or game in 20 minutes, by mixing elements from play and board games. Forget video games; think LOW-TECH index cards, roleplays, & puzzling questions. Whether you need to teach the rules of citation or compliance, a game plan can help! If youre an educator, training manager, presenter, instructional or game designer, youll learn how to integrate play & simulations into your classroom or workspace. This full-featured workshop begins with an interactive presentation, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and author of The Allure of Play from Columbia University. (Workshop changes each year.)
Whats Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What do the lesson Finding Citations, the game Trivial Pursuit, and the mechanic Bluffing have in common? Your teams mission is to brainstorm a creative active-learning exercise or game in 20 minutes, by mixing elements from play and board games. Forget video games; think LOW-TECH index cards, roleplays, & puzzling questions. Whether you need to teach the rules of citation or compliance, a game plan can help! If youre an educator, training manager, presenter, instructional or game designer, youll learn how to integrate play & simulations into your classroom or workspace. This full-featured workshop begins with an interactive presentation, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and author of The Allure of Play from Columbia University. (Workshop changes each year.)
Whats Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What do the lesson Finding Citations, the game Trivial Pursuit, and the mechanic Bluffing have in common? Your teams mission is to brainstorm a creative active-learning exercise or game in 20 minutes, by mixing elements from play and board games. Forget video games; think LOW-TECH index cards, roleplays, & puzzling questions. Whether you need to teach the rules of citation or compliance, a game plan can help! If youre an educator, training manager, presenter, instructional or game designer, youll learn how to integrate play & simulations into your classroom or workspace. This full-featured workshop begins with an interactive presentation, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and author of The Allure of Play from Columbia University. (Workshop changes each year.)
Whats Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What do the lesson Finding Citations, the game Trivial Pursuit, and the mechanic Bluffing have in common? Your teams mission is to brainstorm a creative active-learning exercise or game in 20 minutes, by mixing elements from play and board games. Forget video games; think LOW-TECH index cards, roleplays, & puzzling questions. Whether you need to teach the rules of citation or compliance, a game plan can help! If youre an educator, training manager, presenter, instructional or game designer, youll learn how to integrate play & simulations into your classroom or workspace. This full-featured workshop begins with an interactive presentation, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and author of The Allure of Play from Columbia University. (Workshop changes each year.)
Redesigning Board Games for Instructional Purposes
Summary:
We will play a well-designed game (e.g. Pandemic), study its mechanics, then design an instructional variant of that game. For educators, training managers, and learning game designers.
Description:
Are you a teacher, training manager, content designer or learning game designer? We’re going to PLAY a well-designed commercial board or card game (e.g. Pandemic, Red7, Forbidden Island) for 45 minutes. Next, we will study reference cards I created that meticulously examine that game’s mechanics and how the gameplay might be modified to teach any school or workplace instructional goal (or to visualize a problem). Finally, you will pick such a goal, and together with other smart team members, brainstorm a new learning game inspired by the game you just played. You will walk away with several ideas for enhancing your own instruction, and with many custom game cards and handouts! Led by a professor and based on his new book The Allure of Play. See previous event pictures and descriptions here: http://www.joebisz.com/redesigningboardgames (Workshop changes each year.)
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.)
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.)
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.)